2022-10-04, 05:36 *
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 11 
 on: 2022-03-09, 07:27 
Started by Phoenix - Last post by KAIL333XZ
As always, I'm glad to see that you're having some progress with the animations. Slipgate - Thumbs up!

There's one more thing I wanted to ask about.
If it is possible, could you please post something like a ''To be done list'' to explain how much work is still there to be actually done until the Generations Arena 1.0 could be considered finished. I think lots of people would like know about that, because the they're still patiently waiting for the mod to be released.

I do understand that you are working on Gen Arena alone for quite a long time now and I don't want to rush you in any way, but I guess having a little of clarity about the current state of project will be fair.

P.S. Sorry for my English. Lately I feel that I lose my skill of speaking or writing in English. That's quite sad.

 12 
 on: 2022-03-08, 23:07 
Started by Phoenix - Last post by Phoenix
Tabun made the Strogg Guard have a normal right hand so that it could hold any weapon.  The originals in Quake 2 had the prosthetic, but for Quake 3 that wouldn't have worked too well.  It works for TankJr since the arm ends in a kind of metallic multi-tool that looks somewhat like a fist.  The Strogg Guard shouldn't be too hard to animate due to how Tab designed the model.  Animating isn't too bad.  Rigging the vertex points in the mesh onto the biped skeleton - that can be tedious.

As for not being able to help... no worries there.  A lot of people have come and go on the project and it has taken much longer than anyone intended.  I have no hard feelings toward anyone that had to move on due to life being what it is, and especially not toward any fans of the project.
Slipgate - Love

 13 
 on: 2022-03-08, 16:18 
Started by Phoenix - Last post by KommissarReb
Nice work!  Slipgate - Thumbs up! After 17 years, 1.0 is on the verge of being released. I look forward to playing Team Arena with this mod!

I can imagine animating is difficult to do, I haven't figured it out on Softimage or Blender yet. I regret I didn't learn how to help you when you needed it, but I appreciate that you stuck with this to the end instead of leaving it on infinite hiatus  Doom - Love

I take it Light/SG/MG Guard shouldn't be too difficult to animate because his weapons are supposed to be implanted into his right arm? Or is he a different case from TankJr?

 14 
 on: 2022-03-07, 08:28 
Started by Phoenix - Last post by Phoenix

Full Size


Full Size

Major and Daemia, both veterans of the Stroggos campaign, have joined the battle and are ready to kick some Strogg butt!  The Strogg invasion isn't quite over yet.

 15 
 on: 2022-03-03, 01:54 
Started by Phoenix - Last post by Phoenix
Yes.  Sarge, Doom, Ranger, and Grunt were the first ones done since they are the default characters and had to be working for any of the animation code to even function properly.  Doom - Thumbs Up!

 16 
 on: 2022-02-28, 21:47 
Started by Phoenix - Last post by KommissarReb
Major and Strogg Guard, yes.
So Grunt is all good?

 17 
 on: 2022-02-28, 15:46 
Started by Phoenix - Last post by EvilJagaGenius
I've been watching the board for a while but finally made an account to post on this.  Quake 2 is my favorite Quake and I'm so dang hyped to see this get so close to 1.0!  Thank you  Doom - Thumbs Up!

 18 
 on: 2022-02-27, 06:55 
Started by Phoenix - Last post by Phoenix
Thanks!  I just got Major properly rigged after a false start yesterday.  I really want to get these animations pushed out while I have the time.

 19 
 on: 2022-02-27, 00:34 
Started by Phoenix - Last post by ~Va^^pyrA~
Great work as always! All of the Strogg Troopers seem to be coming along so quickly! Definitely looking forward to the rest. Gotta have my favorite characters to play my favorite class. Big Gun

 20 
 on: 2022-02-26, 21:27 
Started by Phoenix - Last post by Phoenix
Major and Strogg Guard, yes.

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