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Author Topic: The skybox issue (Possible solution, perhaps?)  (Read 6620 times)
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scalliano
 

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« on: 2006-09-25, 19:40 »

WARNING: Incoming double-post. Sorry in advance.

OK, before anyone gets the wrong idea, I'm fully aware that third-party engines for Gen are a no-go, but hear me out. Below is a screenie of Altarbeta on my main rig which uses a Radeon x600. Usual deal::
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PSN ID: scalliano

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scalliano
 

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« Reply #1 on: 2006-09-25, 19:49 »

Now, here is the same shot using Icculus on the same hardware. Notice the difference? My question is that since Gen will evetually be getting its own .EXE, could such a correction be possible?

BTW Sorry for the massive screens.
« Last Edit: 2006-09-25, 19:56 by scalliano » Logged

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Phoenix
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« Reply #2 on: 2006-09-25, 20:55 »

If this can be fixed in the engine instead of waiting for ATI to fix their bloody drivers, I see no reason I can't use Icculus's fix... provided I can find it in their source.
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