Lunatic Guy
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Hi guys, so finally another version of Gen is out... good work to all of you involved.
Am I supposed to download the hundred-something megabyte if I want all the map packs (1 and 2) together?
Thanks a lot.
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Assamite
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Erm... isn't that what it says?
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Lunatic Guy
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Ok... what about the "Custom model/skin support based on player class", and "Bots now auto-choose class based on model" then?
How do I use them?
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ConfusedUs
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Ok... what about the "Custom model/skin support based on player class", and "Bots now auto-choose class based on model" then?
How do I use them? What "custom model/skin support based on class" means is that when you select a model, it is always a member of a certain class. For example, Ranger, and any skin that uses the ranger model, is always in the Slipgate class. What "Bots now auto-choose class based on model" means is that if you enter a Ranger bot, it's always a slipgater. You do not have to type /addbot BOTNAME CLASS anymore. You only have to type /addbot BOTNAME. And, as always, reading the manual can answer most questions.
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Phoenix
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Really simple. To add a bot, just do this from the console:
/addbot botname skill
example:
/addbot ranger 3
Just like in Quake 3. As far as which models you can pick, the readthisfirst.txt and Generations manual detail that. The Generations manual has a list of which models work for each class under the class descriptions. To switch models just do the following
FFA or Tourney: /model whatever/skin
Team Deathmatch or CTF: /team_model whatever
Note that for Team deathmatch and CTF you also need to change the head: /team_model whatever
You can also change headmodels in FFA now: /headmodel whatever/skin
We implemented a "convenience" command that sets all these at once. /fmodel whatever/skin
Fmodel (for "full model") sets all the model strings at the same time so that you can just do /fmodel in team play and change your model/head without having to mess with the longer team string and set headmodels separately. If you want to keep your teamplay model separate from your FFA model setting you'll have to do that manually of course. Please check the readthisfirst.txt file, it details a LOT of information regarding how models work and what you can and cannot do. It also explains our "model memory" feature, something that's really cool. You'll see it in action after changing classes and changing models a few times.
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I fly into the night, on wings of fire burning bright...
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finite
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On a similar topic, should I keep a copy of all my old custom gen maps? Or will they be broken by the new version? Just wondering, seeing as we have to download the map packs again.
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Arno
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Another question. It's cool that there's a q3maps only server for people who want to take a quick peek at GenArena without downloading all the mappacks. But I still get kicked from that server because I'm missing q2skinz.pk3. What's up with that?
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tornjaw
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But I still get kicked from that server because I'm missing q2skinz.pk3. *poke*
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games keeper
Elite
Posts: 1375
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my god those skins are ugly .. eehm i mean .... oh crap there just ugly man
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Lunatic Guy
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I can't seem to use any other skins...
What I mean is, when I choose Grunt/Stripe for testing, it is still only showing the default Grunt himself...???
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tornjaw
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Doesn't anybody READ what I said? YOU DO NOT NEED THAT FILE! I have other files - maps, etc - that are also on the server that you do not have. Downloading that file will NOT solve the problem! Disable AUTOMATIC DOWNLOADING and everything is ok. I'm aware. I was simply pointing him to said file.
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games keeper
Elite
Posts: 1375
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set your model with the strogg_model commands doom_model earth_model slipgate_model arena_model
and to get stripe the command is strogg_model grunt/stripe
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Arno
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Thanks. Although those skins are indeed of mediocre quality. Phoenix, thanks for the tip. Please note that tornjaw wasn't suggesting that downloading the file solves everything. Downloading that file will just help me view the correct skins, so it was nice of him to provide a link.
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