Well, I know I've been a bit on the quiet side around these parts lately, a bit of Real Life and other such distractions have left me yearning for a bit of Wirehead lovin'. Since I'm back, I might as well let you all know what I've been at.
The Entertainment board has become something of a "post your WIP old-skool Doom project here" board, and today is no exception!
This is Threshold Of Pain, a ZDoom episode for Doom 2 which takes direct inspiration from the PS1 port of Doom. It's my first ever proper WAD and is nowhere near as ambitious as Moshman's stuff, but I'm about 30% done and I'm playtesting it thoroughly as I go. I'm focusing on gameplay rather than aesthetics, although the idea is to have a bit of eye-candy, despite the colourmaps and vanilla geometry
It will feature the nightmare class monsters from PSX Doom and Doom 64 (no D64 sprites, strictly classic Doom style all the way), a couple from the Bestiary and a new final boss I made myself. It will also feature one or two new weapons and powerups.
Screens:
And a couple of (silent) WIP vids:
http://www.youtube.com/watch?v=7R0DHA8zzLchttp://www.youtube.com/watch?v=ZTSgVF9PPXs(I know posting up a vid of the final boss seems a bit premature, but he's nowhere near finished
)