I just finished my second run through of
Wolfenstein: The New Order on Death Incarnate, doing both timelines and gathering all of the collectibles. According to Steam, I only have about 40 hours logged for all of that. To say that it's a short experience would be an understatement.
Regardless, it was enjoyable enough, but never surpassed either of the previous two installments. Visually, it felt surprisingly bland despite the potential in setting. The enemies were never all that memorable either, even completely forgoing the supernatural elements that have always made an appearance in the past. The actual presentation is good, however. The story feels appropriately human, and there are points where the sound design and music really surprised me.
The shooting was pretty tight. Being able to go in akimbo with any weapon was neat, particularly given some of the alternate firing modes. Most levels have the option of stealth as well. The leveling system is based entirely on hitting minor achievements, but their effects never felt all that profound. It did bug me that I couldn't just run over dropped weapons and armor to pick them up. Clearing out a room of Nazis only to be forced to go around and individually interact with each piece of dropped armor or ammo was kind of annoying.
It would have been
really nice to have been able to turn off the Field of Depth stuff. I hate that video game characters are all so near-sighted nowadays.
If you like the franchise (and who here doesn't?!), then I'd recommend giving it a shot when it's on sale. I really, really preferred 2009's Wolfenstein on almost every front though. Open, hub based level design... a distinctly pulp aesthetic... shifting between dimensions... etc.