Wow.
Phoenix, I would love to see them take you up on your offer! Really though, I feel as if Generations is already what Champions
should be. It has enough class diversity to make things interesting, without the "lulz random" effect of one-shot abilities and vastly disparate armor/health stacks. Champions is certainly nicer to look at, but it also feels somewhat cluttered at times because of it.
I'm curious how an issue like this even makes it past initial planning. It is my understanding that Quake Champions isn't using Id Tech at all. That's why we can have something like the new Doom run so flawlessly, while Quake hits roadblock after roadblock on seemingly mundane issues.
It's apparent that Quake isn't a priority for Bethesda in any way, shape, or form. If it were, it would have one of their best teams on it instead of hiring it out to some no-name developer like Saber. It would be using a proven internally developed engine instead of the junk code that they settled on.
Instead of seeing meaningful design and solid coding, we get a nickle-and-dime cosmetics shop. They're selling people hats in place of solid gameplay. It's a real shame too, because the potential for a legitimately fun game is there.