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Author Topic: LAKS Death Run CTF (New map in progress.)  (Read 10066 times)
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Lilazzkicker
 

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« on: 2003-12-20, 04:17 »

Ok, im always posting items about what maps I work on from time to time, but never anything close to a release, but this is the best work of mine so far, and its coming together fine, aside from the ugly textures and zero lighting put in, it looks good.

http://members.cox.net/lilbw/LAKSCTF1.jpg
http://members.cox.net/lilbw/LAKSCTF2.jpg
http://members.cox.net/lilbw/LAKSCTF3.jpg
http://members.cox.net/lilbw/LAKSCTF4.jpg
http://members.cox.net/lilbw/LAKSCTF5.jpg
http://members.cox.net/lilbw/LAKSCTF6.jpg
http://members.cox.net/lilbw/LAKSCTF7.jpg

Reboot, if you want to peer at the .map, just holler.
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ReBoOt
Mean ol Swede
 
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« Reply #1 on: 2003-12-20, 20:37 »

Nice lil! tho the slime looks really weird but maybe that's because of the lack of lights.
sure i'll take a look at it just dcc it to me i should be online whole weekend.
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Phoenix
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« Reply #2 on: 2003-12-21, 08:16 »

Hard to judge based on one room with monochrome texturing.  I was also wondering why the Quad is down in the slime...?  :o  
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Tabun
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« Reply #3 on: 2003-12-21, 13:44 »

I remember a quake2 CTF map that had a similar central area. There were rail cache's on the sides, which you could grapple out of, even though that wasn't really the mapper's intention :]

Then again, like Pho says, hard to judge based on the above shots ;]
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Tabun ?Morituri Nolumus Mori?
Lilazzkicker
 

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« Reply #4 on: 2003-12-22, 01:53 »

Now that is an interesting question about the slime...its a bit of something that caught my interest dealing with another liquid on a map pack 3 map, the water was elevated seperating a part of the level from another part, also allowing access to the red armor.

This slime floats on water(had trouble with the slime and water texture waves causing over laps between the two, you will like how i set them making it appear the water/slime diluted a bit while floating on the surface)...there will be 2 teleporters down there also, and maybe a couple other items, imo the texturing sucks, but heh, i already mentioned it was bad. all i wanted was feed back on this central room, its playability in a ctf map mainly.

good and bad comments i take and use so please tell me anything bad that needs improving, will have shots of the red/blue base up before to long
« Last Edit: 2003-12-22, 01:55 by Lilazzkicker » Logged
games keeper
 

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« Reply #5 on: 2003-12-22, 11:05 »

my map may had more textures and stuff , but it sucked .
( I went to much for a doom 3 style )
blue metal walls  and only there lights where ther wa a light or a torch if the map didint have a light at the ceiling there wouldnt be a light there .
and quake 3 doesnt allow me to do some special tricks like trigging light .
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