Sure but it's a test shader, most likley there are several better ways to do this.
textures/rebump_test/wolf_grey_01
{
qer_editorimage textures/rebump_test/wolf_grey_01.jpg
q3map_lightmapsamplesize 3
q3map_normalimage textures/rebump_test/wolf_grey_01_bump.jpg
{
map $lightmap
}
{
map textures/rebump_test/wolf_grey_01.jpg
blendFunc GL_DST_COLOR GL_ZERO
}
}