l4mby
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WEWT ! Those look awesome tab ! *hands tabby lots of cookies*
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games keeper
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Posts: 1375
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only 1thing left to dream about for the armors , making the visible on playermodels , although I think pho is gonna hate me for thinking about this
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;]
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| Tabun |
?Morituri Nolumus Mori? |
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Makou
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Besides, why would you want to cover up Hunter, anyway? Tab, I said it in on IRC last night, but this stuff is amazing. I can't wait for 99e.
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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games keeper
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If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it I was thinking of reaching gen 1.0 around 2070 without it
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Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
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*whistles*
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"Who says a chainsaw isn't a ranged weapon?"
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dna
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Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;] Now, understand I have no idea how all this stuff works, but why isn't wearable armor handled like V Wep?
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ConfusedUs
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The armor is a set size and proportion. The q3 models vary greatly in height, width, and shape.
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games keeper
Elite
Posts: 1375
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same reason I cant fit in your clothes and the other way around , there toros is always diffirent
like imagine major in an armore suit that fits tankjr . doom his armor on crash and so on and so on .....
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Also, picture a model animated. Is that just a static mesh rotating around a point in space? Or is that model actually.. deforming? Why yes, it is deforming. Is it feasible to _code_ deforming-armors? But wait... armor cannot deform, it has to have moveable parts, since it's usually rigid.. but it needs to be animated for that, since Q3 has vertex animation. Or do we code a bone system in? Let's see, if we code specific routines for every model.. *beep*
Bullshit limit reached. Sorry, no can do :]
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« Last Edit: 2004-04-14, 22:46 by Tabun »
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| Tabun |
?Morituri Nolumus Mori? |
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Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
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dahaha.. Tab just had a bullshit overflow XD
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"Who says a chainsaw isn't a ranged weapon?"
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ConfusedUs
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<center><font size = 20 color=#FF0000>NO.</font></center> hahahh
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Tekhead
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GG! ~
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dna
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Geez, and I even put an idiot disclaimer on it...
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« Last Edit: 2004-04-15, 02:31 by dna »
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games keeper
Elite
Posts: 1375
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lol , nice .
damn I should learn this tag codes and stuff .
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Kain-Xavier
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... ... Reunited and it feels so good Reunited 'cause we understood There's one perfect fit And, sugar, this one is it We both are so excited 'cause we're reunited, hey, hey <3 <3 <3
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Footman
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Now THAT'S what I call a grenade launcher!
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