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Author Topic: Taking All Comers (The Ultimate Off-topic Thread)  (Read 14588 times)
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Angst
Rabid Doomer
 

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« Reply #20 on: 2003-03-20, 21:20 »

*cackles* or better yet, take said axe/sword/hammer and lob it across a room.. Hehe.. I'm still a fan of kicking an opponent's ass with their own leg..
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"Who says a chainsaw isn't a ranged weapon?"
Vadertime
 

CyberDemon
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« Reply #21 on: 2003-03-20, 21:31 »

How do they stand up with one leg? Too bad you can't swing a chair at them too. That would be a great feature for Bizzaro Mod. There's so much neat stuff I don't know how to do. Maybe someday I'll know how. Slipgate - Sad
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Vadertime
 

CyberDemon
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« Reply #22 on: 2003-03-25, 22:18 »

Anybody want to see a grrrnade? Maybe someday we can throw them. I've got to figure out how to attach files to my posts. Has anybody seen the bots I gave Confused Us? I've just got to know if they sucked or not.
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OmEgA-X
 

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« Reply #23 on: 2003-03-26, 00:45 »

try not to double post..use the edit button pleaseeee  Thumbs up!
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Vadertime
 

CyberDemon
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Posts: 192

« Reply #24 on: 2003-03-27, 00:54 »

Ok. I've finally gotten back up to the level of OGRE. Thank God. I wish I could make a real contribution to this page and not just fill it full of jibberish.  So what would y'all folks like to see on this thread?

« Last Edit: 2003-03-27, 01:00 by Vadertime » Logged
Vadertime
 

CyberDemon
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« Reply #25 on: 2003-05-13, 00:52 »

I just got a great idea. Imagine a model of biker or hossman riding a classic Harley-Davidson V-twin. It would almost certainly have to be a bot or other computer controlled enemy so it would only appear in levels with enough space and so it could be coded to not roll backwards like other characters, since bikes have no reverse gears.
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Vadertime
 

CyberDemon
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« Reply #26 on: 2003-05-28, 08:20 »

Quake 3 needs more BIG models. I like the dragonknight model on polycount. Somebody needs to make more like that. As long as they don't get stuck. :ph34r:
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Vadertime
 

CyberDemon
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« Reply #27 on: 2003-05-31, 05:36 »

It looks like my ultimate thread isn't so ultimate now. Just remember any idea can be posted on this thread.
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Tabun
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« Reply #28 on: 2003-05-31, 11:31 »

You don't have to worry about models getting stuck anywhere. Q3 works just like its younger brethren. The players have their own bounding box (a cube), that allows for calculations on normal & blast radius hits and the stuckitude factor. Even a model 20 times the size of a map wouldn't get stuck (you just wouldn't see much of it (or too much of it all the time Slipgate - Wink )).
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Tabun ?Morituri Nolumus Mori?
McDeth
 

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« Reply #29 on: 2003-06-04, 08:04 »

spork Da Pohlice!
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Beer? I'm down.
Vadertime
 

CyberDemon
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Posts: 192

« Reply #30 on: 2003-06-08, 09:10 »

Are you suggesting a Ghetto mod? "Movin' real slow, right before ya know, got ma shotgun in the window." Get summa dat McDeth. We find out who da real MacDaddy is. Vehicles would be a good enhancement for any Quake map. Sounds like the 73 El Dorado or 82 Fleetwood would be a must. The mid 80's Caprice is a prime whoopdee too.
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