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Author Topic: Earth-centric level (A map I've started working on.)  (Read 23519 times)
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WolfWings
 
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« Reply #20 on: 2004-07-20, 06:00 »

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Tabun
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« Reply #21 on: 2004-07-20, 13:42 »

Perhaps Reboot could help us out on the 'mapping considerations' thread, and do some Gen-entity/brush related tutorials :]
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Tabun ?Morituri Nolumus Mori?
WolfWings
 
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« Reply #22 on: 2004-07-20, 19:09 »

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Lopson
 

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« Reply #23 on: 2004-07-20, 20:48 »

1st
On the 1st floor, open the windows in the midlle parts. That way players that are on the left/right side could kill other players on the left/right side.

2nd
there'rea few lightning bugs on the courtyard.

Again sorry about the big pic
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Phoenix
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« Reply #24 on: 2004-07-20, 21:56 »

Lighting bugs.... Just for reference, even Id's Q3 maps have them.  Q3DM1 and Q3DM17 are horrible for dropping dynamic lights or fragmenting them along certain texture lines.  Hopefully this is fixable and not engine-limited.
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I fly into the night, on wings of fire burning bright...
WolfWings
 
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« Reply #25 on: 2004-07-20, 23:44 »

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Lopson
 

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« Reply #26 on: 2004-07-20, 23:58 »

Slipgate - Distraught  Slipgate - Distraught  Slipgate - Distraught  Slipgate - Distraught  Slipgate - Distraught  Slipgate - Distraught  Slipgate - Distraught

I REALLY don't understand mapper talking. BTW in the lower pic the blaster shot was hitting the wall and there was no lightning... And I know that the wall in both pics won't have any lightning since that the sun in the skybox isn't facing that part of the courtyard.
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WolfWings
 
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« Reply #27 on: 2004-07-21, 00:24 »

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Lopson
 

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« Reply #28 on: 2004-07-21, 00:27 »

Hmm...let's forget about the lightning bug shall we?

BTW too bad you can't open the windows.  Slipgate - Sad
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WolfWings
 
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« Reply #29 on: 2004-07-21, 00:58 »

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Lopson
 

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« Reply #30 on: 2004-07-21, 01:03 »

Yeii i'm glad you understanded. now GG WolfWings! You're making a great job Slipgate - Wink  Thumbs up!
Keep it up!
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ReBoOt
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« Reply #31 on: 2004-07-21, 11:08 »

uhm..i must be blind or something cuz i can't find the download link.. anyways you are using q3map2 kruzader? q2map2 do hinting quite well this way you don't have to do your hinting manually.
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WolfWings
 
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« Reply #32 on: 2004-07-21, 12:58 »

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ReBoOt
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« Reply #33 on: 2004-07-21, 20:12 »

lol oh im sorry wolfwings.. wrote that in the morning and i guess i was a bit tired Slipgate - Smile you've check all your shaders? one could be using the nomarks flag. anyways im gonna check out this lvl
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WolfWings
 
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« Reply #34 on: 2004-07-21, 22:04 »

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WolfWings
 
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« Reply #35 on: 2004-07-21, 22:39 »

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Phoenix
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« Reply #36 on: 2004-07-22, 07:48 »

I know I'm a little late, but yes, the bug is in regards to dynamic lights only occasionally lighting the wall surface.  Just for the record, Generations can and does use additive lights if you use the setting:

cg_dlighttype 1

This uses additive, Q2-style dynamic lighting as opposed to Q3's multiply dynamic lights.  Additive lighting (for those who do not know) take the texture value and add the light value to it.  Multiply takes the texture's RGB values (as provided by the level's lightmap) and multiplies them by the dynamic light value.  Additive lights work good in dark places and show up hardly at all on a fully lit surface, while multiply lights will not show up on a dark surface but make a fully lit surface overly bright.  Additive lighting works more realistically, however it can wash out texture detail.  A better lighting system would be a "lightmap additive", where the lighting brightens the lightmap as opposed to affecting the texture directly.  Sadly, Q3 does not have this for a dynamic lighting option.
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dna
 
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« Reply #37 on: 2004-07-22, 14:44 »

Quote from: Phoenix
Sadly, Q3 does not have this for a dynamic lighting option.
Well... you know what you have to do now, right?  Before 1.0 is released, too.
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ConfusedUs
 

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« Reply #38 on: 2004-07-22, 14:45 »

Sadly, the lighting engine is controlled by the EXE file, which we can't modify
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Phoenix
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« Reply #39 on: 2004-07-23, 03:01 »

What Con said.  Slipgate - Wink
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I fly into the night, on wings of fire burning bright...
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