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Author Topic: Poll: what is more important?  (Read 20798 times)
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games keeper
 

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« Reply #20 on: 2003-04-08, 12:53 »

PHO HAS TO GO A BIT MORE TO THE BEACH OR WATCH BAYWATCH A BIT MORE
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dev/null
 
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« Reply #21 on: 2003-04-08, 14:17 »

Quote from: Footman
oh, and remind me to kill dev/null
Don't forget to kill dev/null Slipgate - Tongue

I was only kidding about seeing it as art though, even though I still see nothing wrong with it, except maybe that it's propaganda for a crappy game Slipgate - Tongue
« Last Edit: 2003-04-08, 14:28 by dev/null » Logged
Tekhead
 
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« Reply #22 on: 2003-04-08, 22:11 »

Since a game can be over as quicky as 5 minutes in Quake, duration hasn't been a strong factor in the quality of the game. The replay value however is a major factor in how fun the game is, and playing against human opponents practically garuntees variety each time the game is played. So therefore, the more seperate games you play in Quake [by seperate I mean by changing maps or joining a server with other people], the more fun one can have playing Quake.

I think I explained this well - lemme know if there's something fuzzy or badly worded =]
 - Tekhead
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Kenny_WHS
 
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« Reply #23 on: 2003-04-08, 22:32 »

Frequency, I would rather have more megahertz running through a extremely wide series of  very short pipes. IE a lot of FPUs in parallel and an extremely short pipeline.  This would allow for god-like speed for floating point calculations, which is very important for any rendering engine.  For a good example, see the DEC alpha processor, before they were bought up by Compaq. For something a little more real world, immagine a Athlon XP running at the same frequencies that a P4 does. Slipgate - Tongue
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Footman
 

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« Reply #24 on: 2003-04-09, 01:36 »

Quote from: dev/null
Quote from: Footman
oh, and remind me to kill dev/null
Don't forget to kill dev/null Slipgate - Tongue

I was only kidding about seeing it as art though, even though I still see nothing wrong with it, except maybe that it's propaganda for a crappy game Slipgate - Tongue
accually, the game's pretty good, it accually requires you to think a bit Slipgate - Tongue

back on topic: ummmm.......
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Demonwench
 
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« Reply #25 on: 2003-04-10, 02:40 »

*Hugs Foot*  Thank you kindly.  '-)
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Phoenix
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« Reply #26 on: 2003-04-10, 05:26 »

Thanks foot. Slipgate - Smile

And Games, telling me I need to watch Baywatch would be like me telling you to watch some show on Animal Planet that showed bird behinds all the time... feathered of course, nothing showing, assuming a show like that existed. :blink:
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games keeper
 

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« Reply #27 on: 2003-04-10, 13:04 »

hhmmm birdshow.
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Atom235
 
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« Reply #28 on: 2003-04-10, 18:56 »

Slipgate - Roll Eyes
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dev/null
 
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« Reply #29 on: 2003-04-10, 19:09 »

I would consider watching Baywatch a punishment for anyone, human or not, unless overly simplistic plots and slow-motion filming techniques interest you?
« Last Edit: 2003-04-10, 19:09 by dev/null » Logged
games keeper
 

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« Reply #30 on: 2003-04-11, 08:35 »

Quote
unless slow-motion filming techniques interest you?
the matrix ???
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dev/null
 
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Vadrigar
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« Reply #31 on: 2003-04-11, 14:09 »

I believe there is quite a large difference between slow-motion and bullet-time. Even if there isn't, it's much more interesting to see people dodge projectiles than it is to see the human anatomy do battle with gravity Slipgate - Tongue
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games keeper
 

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« Reply #32 on: 2003-04-11, 18:08 »

Quote
the human anatomy do battle with gravity
lol got to remember that one dev
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