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Strogg movement (Not major in the least, still)
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Topic: Strogg movement (Not major in the least, still) (Read 6497 times)
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Assamite
Hans Grosse
Posts: 271
Strogg movement (Not major in the least, still)
«
on:
2004-09-30, 21:39 »
I think it's got something to do with the stepslide, but I discovered that when you hold the jump key, you go slowly after you land your jump. Most people don't hold the jump key, but I thought you should know.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
Re: Strogg movement
«
Reply #1 on:
2004-09-30, 22:40 »
AFAIK, that's Quake 2 behaviour.. isn't it? In any case, that's part of Quake 3 bunnyhopping (to click, not hold the jump button), so I might be doing it the right way because of my Q3 training ;]
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Tabun
?
Morituri Nolumus Mori
?
Assamite
Hans Grosse
Posts: 271
Re: Strogg movement
«
Reply #2 on:
2004-10-01, 04:58 »
I have tested, and it DOESN'T do that in Q2.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
Re: Strogg movement
«
Reply #3 on:
2004-10-01, 12:39 »
Noted.
Mind you, Phoenix has said to want to 'redo' pretty much all of the Strogg Trooper's physics & movement code, so this is bound to be history sooner or later :]
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Tabun
?
Morituri Nolumus Mori
?
Phoenix
Bird of Fire
Team Member
Elite (7.5k+)
Posts: 8814
Re: Strogg movement
«
Reply #4 on:
2004-10-02, 01:58 »
Yes, I would like to rework the physics code for both Strogg and Slipgate.
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I fly into the night, on wings of fire burning bright...
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