Assamite
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Don't know if this is internal to the map or due to Generations, but I get this when I try to load up Polaris...
"CL_ParseGamestate: Bad command byte"
This only occurs on this map.
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games keeper
Elite
Posts: 1375
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big maps like polaris , mpterra1 , and 3 do that sometimes , even in normal quake 3 .
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Assamite
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Except that mpterra1 and 3 work just fine, and Polaris is STILL broken.
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games keeper
Elite
Posts: 1375
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polaris is a wee bit bigger then mpterra3 i think , not shure
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Assamite
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Found the source of the problem. It was my CUBIC ASSLOAD of pk3s in baseq3. It's better now, though you might want to put out a caveat for map/model-lovers out there.
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ConfusedUs
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Having a bazillion .pk3 files can cause problems with any large mod, not just Gen.
Enough of them will even cause issues with base q3. I had nearly 300 pk3 files in baseq3 at one time, and I'd get glitchy errors quite often.
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scalliano
Elite
Posts: 1095
Yup, that's me
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Found the source of the problem. It was my CUBIC ASSLOAD of pk3s in baseq3. It's better now, though you might want to put out a caveat for map/model-lovers out there. Here's a neat little workaround I've found - extract the contents of all of the custom .pk3s in your baseq3 into one big .pk3. The problem is the amount of separate files, not the amount of data. I have about 3GB of custon shit in my baseq3 and was having these problems until I did this. Now everything runs fine.
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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games keeper
Elite
Posts: 1375
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its best to not do those with pakx.pk3 files , I think for the rest it should be fine .
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ConfusedUs
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its best to not do those with pakx.pk3 files , I think for the rest it should be fine . not if the server is a pure server and one of those pk3 files overwrites a file from another pk3
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Chilvence
Ogre
Posts: 55
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One would think that all the people still playing Q3 would be sensible enough now not to need such restricitons anymore.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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:rules: Say, this thread's topic is wrong - again it isn't a real bug :] ontopic: Well, I hate pure because it is all-encompassing. My already famous dutch commentary cannot be used even by myself, for the simple reason that ID thinks it would be a 'cheat' of the same magnitude as, say, spiked models. There's no separation in customisable and gameplay-related files, so there's no way to use harmless improvements in your copy of Q3A, while pure is active. That's my biggest problem with it, really.
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« Last Edit: 2004-10-07, 10:48 by Tabun »
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| Tabun |
?Morituri Nolumus Mori? |
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Chilvence
Ogre
Posts: 55
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While pure server doesn't kill off hard core cheaters it DOES keep the game consistant for Joe Quaker. There are other ways to cheat? Thats kind of worrying... Like what Tab says though, it would be nice to be able to make small, non critical customisations to the game so long as they dont affect consistency. Although I'm not going to say its practical in a multiplayer centered game, I'm personally very fickle with the games I play. If there's something that irritates me in a game then more often than not I'll go looking for tools to change it. I couldn't, for example use the raw, 8 bit, 11khz classic Doom sounds in Gen if I wanted to, which would be just a minor matter of personal taste that would take 2 minutes for me to get it how I like it. Obviously, this is targeted more at Q3 in general than Gen specifically. Hey look, we're being on topic with the off topic tangent
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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There's no practical way to make it possible in Q3 (or Gen, for that matter) whilst keeping the use of pure. That's the conclusion from a previous discussion of pure and what Phoenix would tell you if you asked him. :]
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| Tabun |
?Morituri Nolumus Mori? |
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