Barney
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Hi, I just got Generations but it's experiencing a fatal error when I try to play. It loads the map up to 96%, but then kicks me back to the main menu with the error message: "Hunk_AllocateTempMemory: failed on 786488." The number (786488) is always the same. I've tried setting the com_hunkmegs variable in q3config.cfg to several different values, including 92, 128, and 256. (my computer has 512 RAM). Hope you can help, thank you.
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shambler
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I find that if I set the textures to high in Gen it crashes me out. This has only happened since 99e. I have tried setting my com_hunkmegs to a few diff settings, so I have to play at medium detail.
AMD 2700+, ATI 9800, Pro 512mg ram, XP, and a nice blue case with a light on the side)
any idea why this might be?
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Barney
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That solved my problem, thank you. Starting from the shortcut with a modified q3config wasn't working, but then I read your reply and added the set_hunkmegs parameter to the shortcut itself, which worked. Thanks again.
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L_Train
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Hey does anyone use this mod on a Mac? I can't start the game. I get about 90% loaded then the same error: Hunk_allocatetempmemory:failed on 1048632. I start through the mods and I don't know how to adjust the memory allocation on my mac. Can anyone help me? Thanks.
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shambler
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Right: What happens is that it 'locks up' but only when I enter a big room, or a bot or player comes in sight, or I fire a lot of grenages or something where the comp has to work harder. When I say 'locks up' What happens is not just locking, but a short loop with even the sound repeating, about half a second long. The only way out of it is to press the restart button.
This only happens in high texture settings, and the comp will run and UT2004 at 1024x768 and high textures etc without trouble.
2700+ ATI 9800Pro 512 meg ram XP
Gen settings are: 1024x768 high textures com_hunks have been set between 128-300 and seems to make no diff.
It might be that I have a coruption in the downloaded file? Thanks for any advice Pho.
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death_stalker
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Got a question:When you say 23 total system memory do you RAM and video RAM together or just the RAM.I got a 512 meg RAM and a 128 meg video card.So would that be 640 megs of RAM?
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Makou
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Just system RAM. If you have 512, like I do, a com_hunkmegs setting of 192 is plenty.
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« Last Edit: 2005-01-25, 20:44 by Makou »
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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death_stalker
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Ok cool.Mine is set at 128 and so far no problems other then an annoying connection lost problem.It seems to happen pretty often lately.Someone told me it was due to the fact I was on a European server and I'm in the States,but it happens on the U.S. servers too.Disconnects in battle really sucks
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Makou
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Would making sure "snaps" is set to 20 help on a cable connection, as well?
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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Makou
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Well, this explains nothing. My rate is set to 10000 (my connection should more than handle it), com_maxfps 125, snaps 20... and I still get those random "connection interrupted" message in Q3A/GenArena!
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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Makou
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I honestly couldn't tell you. I'm on my college's network.
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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shambler
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<font color=#FFFF00>Shambler: Try enabling "Compressed Textures" from the system menu. That seems to work wonders for that kind of skip-lag that happens during play. It also speeds up your level load times.
Yes that worked. I don't know what compressed textures do exactly, but it worked. BTW I have just ran Q1 with both winquake and telejano. The nails move faster when using the Telejano engine! I think the entire game runs faster, but you can really see it with the nails. No wonder they seem to move so slow in Gen by comparison.
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Makou
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Are you sure they actually move faster? If that's the case, then rockets should also move faster, and the Thunderbolt will probably eat cells at a rate similar to how I might eat pasta. If they really do move faster, then I have no reason to use Telejano when I put Quake 1 on this machine. I'll keep an eye on that. And to stay on-topic: I'll give the compressed textures thing a try on my end, too, although level load times aren't an issue for me...
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« Last Edit: 2005-01-26, 21:15 by Makou »
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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