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Author Topic: .99f Feedback Thread  (Read 153577 times)
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Phoenix
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« Reply #20 on: 2005-04-11, 20:58 »

Personally, I hate getting fragged by my own team.  I also don't like having to babysit a server because one jackass thinks it's funny to start chainsawing his team mates in the back.  I had my fill of team killers when I still played Counter-Strike.  Small, organized, 2 or 3 player TDM's it may be reasonable, but for pubs team damage is not something I'd want enabled by default.
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Tabun
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« Reply #21 on: 2005-04-11, 21:36 »

Gen is hectic, so like I and Pho said, FF is cool for up to 3v3 tdm. In CTF it's always a mess unless you're playing with trained teams.
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Tabun ?Morituri Nolumus Mori?
Lordbane2110
 
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« Reply #22 on: 2005-04-12, 14:26 »

I find FF better for team games, it means all the people who would usually shoot rockets aimlessly have to think a little bit more.

saying that though i must have roasted most people on saturday, when i was earth, so sorry guys.

but really FF makes for a more tactical game, and personally i think it would be cool to have most TDM and CTF games with it on.
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ConfusedUs
 

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« Reply #23 on: 2005-04-12, 17:24 »

I don't. Friendly fire is fine in a game like CS, where almost everything is hitscan.

But in Gen, rockets have giant blast radii, grenades bounce everywhere, BFGs can clear a room, and the hitscan weapons do hundreds of points of damage in seconds.

No. Friendly fire is dumb in Gen unless it's a small, small game. In which case it's meerly annoying.
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Thomas Mink
 

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« Reply #24 on: 2005-04-13, 00:34 »

Depending on the game style, I love FF... mostly in a CTF environment where a teamkill could be especially hurtful. Makes one think more when he wants to send out a BFG ball... unless it's one of those punks that don't care.. in which case he'll actually hurt his team more.

But then my opinions don't mean much because I haven't played Gen in about........... wow.. I don't even remember. Pretty sad.. maybe I'll dust it off and try to get some of the already crappy aim back. Slipgate - Smile

HeadBanging <----even after all this time away, I'm STILL rockin'!
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Moshman
 
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Yarg!

« Reply #25 on: 2005-04-13, 15:53 »

You know what would be awsome for the next release?
Orange blood when the shaft hits someone!
 Slipgate - Ownage  Slipgate - Ninja  Slipgate - WTF
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Phoenix
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« Reply #26 on: 2005-04-14, 01:08 »

New particle effects are already planned.  Slipgate - Ninja
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Assamite
 
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« Reply #27 on: 2005-04-14, 03:20 »

I don't know what Washu is smoking, but lightning in Q1 (GLQuake) surely does NOT produce orange blood. Any perception to this effect is due to the yellow coloration of the screen blending with normal red blood.
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Makou
 

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« Reply #28 on: 2005-04-14, 04:53 »

Maybe not, Assamite, but new particle effects -- ones that match better to the original games -- are still planned. Doomed
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Phoenix
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« Reply #29 on: 2005-04-14, 22:30 »

Quote from: Assamite
I don't know what Washu is smoking, but lightning in Q1 (GLQuake) surely does NOT produce orange blood. Any perception to this effect is due to the yellow coloration of the screen blending with normal red blood.
I beg to differ:

Code:
case TE_BLOOD:    // bullets hitting body
  cnt = MSG_ReadByte ();
  pos[0] = MSG_ReadCoord ();
  pos[1] = MSG_ReadCoord ();
  pos[2] = MSG_ReadCoord ();
  R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
  break;

case TE_LIGHTNINGBLOOD:  // lightning hitting body
  pos[0] = MSG_ReadCoord ();
  pos[1] = MSG_ReadCoord ();
  pos[2] = MSG_ReadCoord ();
  R_RunParticleEffect (pos, vec3_origin, 225, 50);
  break;

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void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)

The code says they have different color values.
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Makou
 

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« Reply #30 on: 2005-04-14, 22:34 »

Wow. I suppose there's an explanation for that aside from "we thought it'd be cool," but... wow.

Is there a different blood splatter color for nails hitting a body, too? Or are those just considered bullets?
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Moshman
 
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Yarg!

« Reply #31 on: 2005-04-14, 23:42 »

What am I smoking? That's harsh man. Slipgate - Sad
and take a peek at the screens if you can't understand the code.





Now compare the blood particles with his pic.


« Last Edit: 2005-04-14, 23:49 by Little Washu » Logged

ConfusedUs
 

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« Reply #32 on: 2005-04-15, 01:50 »

pic one looks SLIGHTLY orange. Both two and three look red.
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Footman
 

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« Reply #33 on: 2005-04-15, 02:52 »

Quote from: ConfusedUs
No. Friendly fire is dumb in Gen unless it's a small, small game. In which case it's meerly annoying.
How about reverse friendly fire, where shooting your Teammates damages you instead of them? Sipgate - Evil
« Last Edit: 2005-04-15, 02:53 by Footman » Logged
Tabun
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« Reply #34 on: 2005-04-15, 11:28 »

That would work if the blame for teamkills lay totally on the shooter's side. Which it does not. Ever lined up for that perfect rail, only to have your teammate jump in between at the last second?
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Moshman
 
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Yarg!

« Reply #35 on: 2005-04-15, 15:21 »

Quote
pic one looks SLIGHTLY orange. Both two and three look red.

True, but there is a definate difference if you compare two and three closely, you'll see that one is more orange then the other. Also there is a separate set of code lines for a "TE_LIGHTNINGBLOOD" parameter.
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Assamite
 
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« Reply #36 on: 2005-04-18, 04:43 »

Spoiler (click to show/hide)

NVM - I cross-referenced blood made by lighnting on a monster with my own blood with its attacks on me. Different color, even despite the colored screen. Lightning blood is orange. I stand corrected.
« Last Edit: 2005-04-18, 09:02 by Assamite » Logged
ReBoOt
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« Reply #37 on: 2005-04-18, 22:03 »

As far as i rember of my ol q1 days the lightning blood was orange. and i doubt this is very  Slipgate - Off Topic
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Thomas Mink
 

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« Reply #38 on: 2005-04-19, 03:32 »

It was still red.. but it was a 'orangish red'. Not really a huge issue if you ask me..
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shambler
 
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« Reply #39 on: 2005-04-20, 00:24 »

Well, BAT has finally tried to update from 99e. It won't install, and gives him an error message. He's using windows 2000, and 99e works fine, as does everything else. I can't remember what the message said (sorry) but is this a know issue?

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