MoJoJoJoe
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In other words: Do you want to play a Zombie man or shot gun guy. Or any Man shaped model that isnt any bigger than tank jr. This would sort of make gen more universal not just heros or major bad guys but the ones yo like to shoot at from the original games. Like all suggestions this one doesn't need to be done but I think it would put the Gen in Generations. Also Wire head has alredy made an impressive earth model who says it cant be done with other characters from wolf or doom or quake 1 or 2. Are you up to the challenge tab and pheonix. This idea COULD BE STARTED ON WHENEVER AFTER .99C DURING OR NEVER.
Here are the man like models list.
Wolf: 1.Gaurd 2.SS 3.Officer 4.Mutant 5.Uber Mutant 6.Trans Grosse 7.Dr. Schabbs
Doom: 8.Zombieman 9.Shotgun dude 10.Chaingun guy 11.Imp (done) 12.Archon (done)
etc etc.
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Footman
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Not to be negative or anything, but, that's the dumbest idea I've ever heard of.
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Tabun
Pixel Procrastinator
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No it's not, by far, foots There was one idea about having a class that allowed you to play as a strogg gladiator or something? Oh wait, doesn't sound all that different from this Several reasons why this seems like a bad idea to me: 1. I don't see how it puts the Gen en Generations, considering that you could never play any of those characters in the original games.. 2. I'm up to lots of challenges, but I'm personally up to my ears in modelling work, and Gen is not the only thing I wish to work on in my short but hopefully endeavouring life. 3. Also, you do realize, I hope, that the list the list would consist of well over 20 characters (most of them illegal to reproduce in any way) that would require fully animated, high quality models to get the effect you're obviously aiming for. That would mean four years of work, and considering no-one of the WH team has all that much experience in animating organics.. add some more years to get into it ;] 4. There's absolutely no way anyone could have more than 5 minutes of fun, running around as a slow and awfully harmless strogg light guard, or gaurd.. if you prefer. 5. The Moon still revolves around the Earth. Other than that, it does sound like fun.
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« Last Edit: 2003-06-04, 02:38 by Tabun »
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| Tabun |
?Morituri Nolumus Mori? |
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Phoenix
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Well, there's two ways to interpret this.
First, if Mojo means "can we play AS the monsters", meaning can we be the actual monsters from the game, then no, due to legal reasons and the impossibility of coding that much extra stuff.
The second option, if Mojo means "Can we make and use character models from the old games to use for the appropriate Generation" then the answer is most definitely YES, with a few constraints:
First, the new animation stance code for certain weapons (pistols, BFG's, dualgats, melee attacks) has to be completed, implemented, and the SDK (software developers kit) made for it. After that the models themselves would have to be made and skinned. They would be restricted to the same rules as a standard player character (like Doom, Ranger, etc) in that they'll play like any other standard model. That means same hitbox, same health, same weapons. They're player models and that's what they'll be in-game. That's all they'll be - a model. They'll be restricted to a single class, same as any of the others. We've already paved the way for this kind of 3rd party model support, but an SDK will NOT be released with 99c for 3rd party models since the new animation frames are not in yet. Those will follow in a later release. In the mean time, once 99c is released you WILL be able to use any of the existing standard Quake 3 player models and their accompanying skins, as well as any third party skins for those existing models.
To summarize, here's what's upcoming in model support:
99c - stock Q3 player models supported, full skin support. post 99c - full 3rd party model and skin support, additional animation frames.
So if you want to BE a Shotgun Zombie, then no. If you want to play as the Doom class with a model LOOKING AND SOUNDING LIKE a Shotgun Zombie, then yes, in a future release.
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« Last Edit: 2003-06-04, 03:09 by Phoenix »
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I fly into the night, on wings of fire burning bright...
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McDeth
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Hrm.....sounds like a load to me....tennis anyone?
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Beer? I'm down.
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Vadertime
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This is damned confusing. How can you BE a shotgun zombie anyway? Do you mean using artwork and sounds directly ripped from the old games? Since a zombie was a nonplayer character with it's own separate code, how could you ever BE one anyway, even in DOOM? I wonder, could you take DOOM and change the images used for the players into shotgun zombie frames? I think my cousin once used dehacked to make his player look like a bullet clip. He did so to cheat against his older brother in deathmatch. As far as monster models goes, somebody should make a TankSr.
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Phoenix
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What are you BLIND?
"BE a monster"
defined as: Existing as a monster-type entity, with monster characteristics, doing monster type things.
described as: Running around a level, moaning, getting shot and dying easily. Carrying 1 and exactly one weapon (in the case of the Shotgun zombie) or a few strictly defined weapons (rocket launcher, blaster, and machinegun in the case of a Q2 tank).
examples: Go take a look at the Revenge of the Stroggos mod for Quake 2 where you played AS MONSTERS.
"LOOKING AND SOUNDING LIKE a monster"
defined as: Existing as a standard Generations playerclass, with standard player characteristics, doing player-type things.
described as: Play generations 99b as your favorite class and imagine yourself as whatever monster model, making whatever monster sounds of whatever monster you fancy from the original game it came from while doing the EXACT SAME THINGS you're capable of doing in 99b now as that class.
examples: Play Quake 2 using the CD2000 model. Look like a cyberdemon, roar like a cyberdemon, shoot Quake 2 weapons, die like any other Quake 2 gumby.
1) YOU CANNOT AND WILL NEVER BE ABLE TO BE A MONSTER. EVER. 2) YOU CAN AND WILL BE ABLE TO USE MONSTER-ISH PLAYER MODELS IN THE FUTURE.
Ok now can I POSSIBLY make it any clearer than that? If you don't understand what meant by now then PLEASE do not continue reading this thread or responding to it because I won't explain it a third time! :angry:
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I fly into the night, on wings of fire burning bright...
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games keeper
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what pho wants to say is . if soeone makes a model like on polycount you can play with it in gen.
this means if someone makes an imp for quake 3 . you can play with that model in gen.
you can not trow fireballs or scratch your oponent . you will still go on the sme speed as doom. you will carrie every weapon that doom can carrie . (nothing more , nothing less )
if I have to explain it simplier then this I dont know how .
by the way , there is already an imp , arachnatron , revanant model for quake 3 .
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ReBoOt
Mean ol Swede
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I don't think you need to explain anything Games Keeper, Phoenix explained it very good
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McDeth
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Me grabs his racket and proceeds over to Mojo......
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Beer? I'm down.
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OmEgA-X
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TOO MANY DUMB PEOPLE! NOT ENOUGH BFG AMMO. --------------------- anyway..that'd be a pretty cool idea. i know i'd have fun running around fraggin peoplew with my chainsaw as an imp. IMP'S REVENGE :lol:
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Vadertime
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Well, DUUUHHHHH--UUUHHHHH!!!! I know you can't BE a monster. What I'm wondering is how you'll make things to shoot at for resurgence mode. Omega X reveals his extreme stupidity for calling people stupid over a serious technical question. I suppose he's some kind of lawyer too. Well X, maybe you'll enlighten us all about all the details of copyright laws. Funny I seem to remember a patch for the old Quake that let people play as monsters. Did the guy that made it get sued? I also remember it sucked anyway. Maybe I'll join a game someday and beat ALL your asses as BARNEY THE PURPLE DINOSAUR!
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games keeper
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I advise downloading the latest hunt mod wich includes the titan monster . after hat I advise you download the imp , arachnatron and revanat from polycount. and set monstermodel1= imp monstermodel2 =arachnatron. monstermodel3 = revanant and then your gonna have some nostalgia fun .
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Vadertime
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That sounds good. What I meant about a TankSenior was of course a player model like all the others. Being TankSenior, using all the weapons like TankJunior, TankSenior would be like a tank commander but minus the folding rocketpack on the shoulder and with normal 5-digit hands instead of guns. New sounds would be a must and the model could have a big variety of skins. I just downloaded Milkshape so maybe I can make it.
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Daedalus
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Good luck, milkshape is not exactly the best thing to model with, it is nice and straight forward though.
However, you'll need something to unwrap the mesh as milkshapes unwrapper is pathetic
I suggest you start off with something smaller than a complicated Tank model.
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« Last Edit: 2003-06-11, 09:30 by Daedalus »
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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I completely agree with Daed there. I've been a 'modeler' for quite a bit now, but you haven't seen me trying to make a huge, complex and impressively animated model yet, eh? There's a reason for that - it's bloody hard to do :] So gl, but don't expect anything good looking on the first run
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| Tabun |
?Morituri Nolumus Mori? |
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OmEgA-X
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thats where file sharing comes into play lol
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Vadertime
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I've already made a few unanimated models. Mind you, they're just unwrapped models with no skins or anything. Just grey things vaguely shaped how I wanted them. I've made 2 trees, 2 or 3 lights, a submachine gun, and an antitank missile launcher. If any of you can skin or otherwise adjust them I'd appreciate it.
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