Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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~1200 is nice. 900 is low (q3 player model default), 1500 is a tad high.
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| Tabun |
?Morituri Nolumus Mori? |
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Moshman
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Here is a question, do you inmbed the wepon in the model itself, or do you model it separatly?
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Makou
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Hey, I just thought of something. This is all well and good... but where's the female Slipgater? I would have thought that would be a priority over another male player model.
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If you see a "Rona Altana" out there on the internet somewhere, that's probably me
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Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
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We've got to do a Moltar skin for this guy! Moltar! harvest his skin!
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"Who says a chainsaw isn't a ranged weapon?"
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Moshman
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Thanks Tab, that helps alot. Edit: What I ment was, there is no "weapon" for the enforcer persay. So what happens then?
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« Last Edit: 2005-04-06, 22:10 by Little Washu »
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o'dium
Spectre
Posts: 44
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You tag the model on his hand, and then Quake 3 puts the model there itself. A very nice way of doing it, as you only need to make one model.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Thanks o'dium ;]
Washu: also be sure to visit my new sticky thread in the Laced Neptune forum, for (hopefully) helpful tips and tricks on Q3 modelling.
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| Tabun |
?Morituri Nolumus Mori? |
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Since I've posted a few shots already, I guess I'll do some progress shots here, for a change. Maybe some people would like to see the skinning process in steps (or sometimes, leaps)..
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| Tabun |
?Morituri Nolumus Mori? |
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Moshman
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Nice... nice... Keep pumping, or 'em pimping.
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Phoenix
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I can't resist making a reference to Fuzzy Pumper Palette Shop here.
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I fly into the night, on wings of fire burning bright...
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Daedalus
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Oh my, he's hardcore. Polycounts gonna wub you I love how youve made his torso look similar to the slipgate YA. You doing CTF skins for this guy Tab? Just an idea
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o'dium
Spectre
Posts: 44
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Looks great for a low poly model The only crit i can say is that maybe those wrists are gonna look a bit odd, but thats because of the angle i think.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Thanks - The hands and wrists are a bit on the blocky side, but you're right, this is not the most flattering angle to see them from. :]
Yes - I'm going to do CTF skins for the feller - it's going to be a full Q3 player model kit, including a 'bot' ;]
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« Last Edit: 2005-04-09, 15:42 by Tabun »
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| Tabun |
?Morituri Nolumus Mori? |
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o'dium
Spectre
Posts: 44
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Tabun, how are you with high poly work, i.e. REALLY high poly CGI style stuff? i.e. models and normal map models?
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Moshman
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Hopefully this dude will eventually be a monster on the battle feild.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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I'm afraid I wouldn't actually know, o'dium.. I've never tried (I think that actually means I will suck in it for at least a while ). I know my share of subdiv tricks, so my high poly modelling should be ok. My greatest skill lies in using skins to make bland models come to life, so I don't think I'd be much good (or have much fun) making normal maps etc. I saw on the Blur forum that you were looking for a modeler, but I don't think I can be of help.
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| Tabun |
?Morituri Nolumus Mori? |
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Moshman
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I stink at skinning way bad. The last thing I tryed to skin was a spaceship. It ended looking like one of those shacks, people of poverty live in South America.
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« Last Edit: 2005-04-09, 16:10 by Little Washu »
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Moshman
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It would be a waste of time to even attempt to attempt to do that. It will never happen.
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« Last Edit: 2005-04-09, 18:41 by Little Washu »
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