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req2dm2 public beta (A beta test of tokay's towers)
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Topic: req2dm2 public beta (A beta test of tokay's towers) (Read 19470 times)
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
Re: req2dm2 public beta
«
Reply #20 on:
2005-05-24, 12:49 »
Oops, forgot another little thing: There's some Z-fighting on the two big RA/Rail/BFG-room lifts, when they're in the lowest position..
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Tabun
?
Morituri Nolumus Mori
?
ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
Re: req2dm2 public beta
«
Reply #21 on:
2005-05-24, 21:10 »
Yeah i know im going to fix that, but that's "minor" things..and just so boring to fix it.. so i didnt want to do it
but thanks for the reminder!
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Thomas Mink
Beta Tester
Icon of Sin
Posts: 920
HeLLSpAwN
Re: req2dm2 public beta
«
Reply #22 on:
2005-05-25, 00:57 »
Ahhhh yes... the minor things are always boring. Probably why I haven't touched my POS in about 2 weeks.
In any case... lookin good, yo. Everything to be said has been said already.
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"Everybody's got a price"
- 'The Million Dollar Man' Ted DiBiase
Hollowpoint
Shambler
Posts: 102
Re: req2dm2 public beta
«
Reply #23 on:
2005-05-25, 06:15 »
I fired the level up in vanilla q3 and saw some stuff missing, according to the console. The texture pool3d_6e.tga and the shader pool_side3. I think those are probably in other maps in the gen mappack, so I suppose it doesn't matter all that much. Thought I'd mention it anyway.
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ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
Re: req2dm2 public beta
«
Reply #24 on:
2005-05-25, 08:34 »
Spawn: so true
hollowpoint: Huh? now that's weird..i don't use those textures..or maybe the ID liquid shader is broken..anyways i'll have a look at it!
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Lopson
Elite
Posts: 1133
Still Going In Circles
Re: req2dm2 public beta
«
Reply #25 on:
2005-05-26, 10:04 »
It looks very nice. Specially the outside view from the elevator and the QII logo on the roof. BUT i think that the bots concentrate too much on the lightning gun spawn underwater. Besides that, i think it's done.
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ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
Re: req2dm2 public beta
«
Reply #26 on:
2005-05-26, 10:28 »
Bots are stupid period. if you make a map that contains water and a few items bots will be attracted to it ..and sometimes they are even more stupid and doesnt even try to get some air and just drown... not much i can do about it i wish i could give certain entites a zero weight :/
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