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Author Topic: Enemy Territory : Quake Wars  (Read 15470 times)
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Lopson
 

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« Reply #20 on: 2005-07-10, 15:06 »

Correction :  
Quote

Quake I

"After the chaos of the Doom Wars, the Earth Realm fell into a Dark Ages... not only of technology, but of the human psyche as well. Only through the efforts of the UAC did humanity pull itself out of the depths of its post-apocalyptic environment.

The Vadrigar, meanwhile, attempted once again to exercise their grasp on the Earth Realm...

The UAC, with its new gothic surroundings, began work on "slipgates," transports based on the Martian Gate technology. Devised as a means of moving troops across the globe instantly, the slipgates ran into two difficulties. The first was that soldiers who entered the slipgates often returned insane, rewired for carnage and shooting anything that moved. The second, and much more important, was that an otherworldly being known as Quake was using the slipgates to bring his own troops to the Earth Realm. A task force was assembled, in hopes of tracking Quake to his home dimension and defeating him.

They were too late.

Quake struck first, invading Slipgate Central with his forces. The base was completely destroyed. Only one soldier survived of the original task force. Undaunted, he continued onward, determined to defeat Quake's minions. He travelled through four dimensions and defeated Quake's second-in-command, Shub-Niggurath, before being stolen away to the Arenas Eternal.

When the split began among the gladiators, the Slipgaters that survived formed under one banner. Unlike most factions, they wished very little of actual changes. They did not wish to change the Arena so much as receive recognition of their influence on it. The environments and weaponry of the Arenas Eternal bore more semblance to their era than any moment before or after. Others fought before, and fought after... but the Slipgaters feel they fought best."

Quake II

 "The victory over Shub-Niggurath and the minions of Quake was enough to help pull the Earth Realm out of its mental stupor. A pattern of rebirth and regrowth ensued, bringing the planet into a period of wealth it had not seen since before the Doom Wars. The UAC bolstered such efforts through a massive space exploration program.

Already defeated thrice before, the Vadrigar prepared one final assault on the Earth Realm. They had attempted to defeat humanity with themselves, with races similar to their own, and with beings far beyond the Earth Realm's comprehension. This time around, they hoped to bring humanity's own technology against them.

The joy humanity shared for the new space exploration turned to horror when those same explorations upturned a new threat. A new race, the Strogg, had revealed themselves, attacking any who approached. A cyborg race, the Strogg began pursuing humanity... both for spare parts, and for food.

The Strogg had perfected a wormhole technology, allowing them to send ships directly to Earth to assault all of mankind. Enraged, the Earth forces unified together to use these wormholes to assault the Strogg directly, on their homeworld of Stroggos.

And so, every capable soldier joined under the UAC banner for Operation CounterStrike. Three gigantic motherships entered the wormhole, and came out in orbit over Stroggos. These ships then deployed thousands of soldiers, who began their D-day invasion.

It was a slaughter. The Strogg were prepared, and an EMP device set up in the capitol city of Cerberon blew three-fourths of the forces out of the sky the instant they entered the atmosphere. The remaining troops, scattered, were easily picked off by the organized Strogg forces.

Less than five percent of the troops survived the initial attack. Of those, a handful were able to penetrate the Strogg forces, disabling systems to allow a second airstrike to destroy the city. These forces worked their way into the heart of the military base, assassinating the Strogg's leader, the Makron.

Many of these souls were never rescued from Stroggos' surface. They were, however, snatched quite handily for the Arenas Eternal. These soldiers, left to fend for themselves, unified once more when the tumult began within the Arenas. Much like the Slipgaters, they wished to unite for the sake of identity. Of course, they had demands of their own. As Grunt simply stated, "Gimme back a REAL BFG."

Quote from Gen manual. I posted this to say 1-Quake isn't defeated in Quake 1; 2-iD's game releases DO correspond to their game's chronology, exept for DooM III; This game will pass between Quake 1 and Quake II.
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death_stalker
 

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« Reply #21 on: 2005-07-10, 17:40 »

Actually I was under the assumuption (or maybe read somewhere) that DooM 3 really wasn't a "sequel", but a retelling of DooM 1. Yes q1 and q2 are not sequels of one another either. Not going to get into that one again Slipgate - Roll Eyes  .  As for Gen Arena, they are attempting to put the scattered pieces of all the story-lines together. IMO it makes for an intresting story. Anyway, I believe they do know there's little or no continuity between the different stories but they did a good job at combining them. Slipgate - Smile
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Phoenix
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« Reply #22 on: 2005-07-10, 17:59 »

Well, that's what LeeMon did with this is made continuity from it.  Id built each game on top of the previous one, and even though every Id game is drastically different in some ways, there are remarkable similarities.  For instance, Quake has blaster weapons (monsters use them as well as map shooters).  The blaster is then a player weapon in Quake 2.  Doom had teleporters.  Quake brought them back, a clear derivative of the Mars "Gate" technology.  In both Quake and Doom, monsters flood through these gateways to attack Earth.  Quake and Quake 2 both use the same grenade explosive model.  If there were any doubt of the continuity of the games existing officially to some degree, here's the final proof:

1)  Quake 2 has a BFG.  The only game ever to have a BFG prior was Doom.
2)  Quake 3 Arena has Doom, Ranger, and Grunt, and mention the adventures of each in turn in the user's manual.  The only one missing is BJ from Wolfenstein.

Since all the characters are present in the Arenas Eternal, the games HAD to happen within a timeline, at least as far as the Quake 3 timeline is concerned.  As for the upcoming Quakewars game, I imagine it may be possible that Earth's defense forces on the ground might use fairly mundane looking tech since they're not in space.  They don't need the heavy impact armor for peacekeeping, etc.  Then again, we've only seen a small bit from one trailer on what's coming, so there may be more exotic weapons and vehicles than we're being shown.  Or, it could just be a complete reinterpretation of the Strogg invasion that doesn't weld completely with the pre-existing Id universe.  We'll just have to wait and see.

scalliano:  If it's subscription based, I'm out.  Period.
« Last Edit: 2005-07-10, 18:00 by Phoenix » Logged


I fly into the night, on wings of fire burning bright...
Lopson
 

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« Reply #23 on: 2005-07-10, 19:09 »

OK, but it still is my POV.

Same here. If it's subscription, then no ETQW for me.
« Last Edit: 2005-07-10, 19:10 by [KruzadeR] » Logged

Kingu
 

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« Reply #24 on: 2005-07-10, 20:23 »

Doom3 is retelling it was said in some Id interview.
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