death_stalker
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That c++ is gonna be a bear this quarter... Had enough fun with VB and what I've seen through that source code and what you (Pho) have mention so far I'm dreading it. But hey, if I can get this down I'll be able to understand a little more of what you guys do. Thank God my major is networking and won't have to mess with code too much.
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Kain-Xavier
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That c++ is gonna be a bear this quarter... Had enough fun with VB and what I've seen through that source code and what you (Pho) have mention so far I'm dreading it. But hey, if I can get this down I'll be able to understand a little more of what you guys do. Thank God my major is networking and won't have to mess with code too much. C++ is definitely a challenging language, but the hardest challenge when working with somebody elses code (especially game code or even a graphic API,) is figuring out what does what, when it does what it does, and how it's related to everything else. Even with great documentation, there still is a lot of trial-and-error, and as you may know Phoenix has had to fix a lot of id's bugs and incomplete features. :p I personally think VB .NET is a great starter language. It is a lot different than C++, especially memory-management-wise, but the concepts you learn from there will help your understanding methinks. Learning another programming language is much like learning another spoken language, it gets easier with the more of them that you know. Although I imagine Assembly would still be a challenge even with several languages under your belt. :p
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death_stalker
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One of the main probs our class had so much trouble was we weren't taught too well. I figured most of it out myself. Trial and error. Over my break, and in between Gen sessions, I'll be going over my book again. I'm quite interested in how these program codes work (especially physics like in that space meat pic-to be alittle back on topic) So any code I can look at and try to figure out is pretty cool.
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games keeper
Elite
Posts: 1375
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sombody of my class his yearwork is an OS in C++ . ok , it aint an operatingsystem since it still needs windows or dos to run it , but it has all the basic functions , word , calculator , messenger over com port , selfmade tankgame , multiplayer tankgame , paint and so on .
its a funny program .
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death_stalker
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Thanks for the info. I'll have to find one of those books.
Though I don't think I know quite so much as to play around with other folks code. YET. /me gets cocky
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scalliano
Elite
Posts: 1095
Yup, that's me
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It's mad how such an intellectual exchange can stem from a pile of gibs
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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death_stalker
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I still would like to know how that pic was made. <3 -edit- GIBS. It's what's for dinner LOL
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« Last Edit: 2005-06-08, 23:12 by Phoenix »
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scalliano
Elite
Posts: 1095
Yup, that's me
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Pass the gravy, please.
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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Kingu
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So will that discovery affect hyperblaster in gen ? Is blaster energy weapon ?
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« Last Edit: 2005-07-04, 22:50 by Kingu »
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Kingu
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What weapons damage values will Oldscool mode use, single or multiplayer ?
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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I thought that was a given. Don't we want to go 'nuts' there? ;] j/k
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| Tabun |
?Morituri Nolumus Mori? |
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Lopson
Elite
Posts: 1133
Still Going In Circles
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A Strogg guy with a Sp railgun and quad damage would be fun to watch.
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Kingu
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Well I was thinking about earlier damage of railgun, but mostly about hyperblaster damage and some lesser than rail weapons mayby except blaster.
Can you tell my what exacly are single and multiplayer damage diferences ?
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« Last Edit: 2005-07-05, 20:58 by Kingu »
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