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Final Doom (Go 2 It)
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Topic: Final Doom (Go 2 It) (Read 19230 times)
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NovAReapeR
Shambler
Posts: 103
Re: Final Doom
«
Reply #20 on:
2005-06-27, 00:48 »
thank you
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Lopson
Elite
Posts: 1133
Still Going In Circles
Re: Final Doom
«
Reply #21 on:
2005-06-27, 11:48 »
Play the map in coop. Much more easier
~
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games keeper
Elite
Posts: 1375
Re: Final Doom
«
Reply #22 on:
2005-06-27, 13:30 »
deathmatch with monsters is even more fun. you can see your friends fight a cyberdemon , you help him and from the sec the cyberdemon is going down your friend will recieve a rocket in his face . Mwhahahahaha :rules:
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Kain-Xavier
Beta Tester
Icon of Sin
Posts: 917
Re: Final Doom
«
Reply #23 on:
2005-06-27, 14:13 »
Quote from: games keeper
you help him and from the sec the cyberdemon is going down your friend will recieve a rocket in his face . Mwhahahahaha :rules:
Very true, but you can also do the same thing in co-operative play unfortunately.
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My backlog:
http://www.backloggery.com/KainXavier
NovAReapeR
Shambler
Posts: 103
Re: Final Doom
«
Reply #24 on:
2005-06-27, 15:42 »
the barons of hell should bleed green pus, as should the hellknights
--edit--
oh and you can freelook also
now all we need is jumping... :rules:
«
Last Edit: 2005-06-27, 15:45 by NovAReapeR
»
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Footman
Beta Tester
Icon of Sin
Posts: 784
Re: Final Doom
«
Reply #25 on:
2005-06-27, 15:49 »
Quote from: Kain-Xavier
Very true, but you can also do the same thing in co-operative play unfortunately.
only if friendly fire is on if you're using certain ports.
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NovAReapeR
Shambler
Posts: 103
Re: Final Doom
«
Reply #26 on:
2005-06-27, 16:21 »
i just did tryed the level the gatekeeper (level 30 plutonium) it turns out that one was the last one.
"You tell your grandkids to pack a rocket launcher in your coffin when you die. If you go to hell, you'll need it for a final clean-up."
SEQUEL! SEQUEL!
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scalliano
Elite
Posts: 1095
Yup, that's me
Re: Final Doom
«
Reply #27 on:
2005-06-27, 22:16 »
You
can
jump in jDoom. In fact if there's one criticism I have of the engine, it's that you can jump perhaps a bit too high.
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
Lopson
Elite
Posts: 1133
Still Going In Circles
Re: Final Doom
«
Reply #28 on:
2005-06-27, 22:26 »
The jump height can be changed. In jdoom.cfg in Run/jDoom, you can change it:
# Jump power.
player-jump-power x
The default is 9. x is to change according to what you want.
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scalliano
Elite
Posts: 1095
Yup, that's me
Re: Final Doom
«
Reply #29 on:
2005-06-28, 00:06 »
Cheers, didn't know that
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
death_stalker
Makron
Posts: 306
Re: Final Doom
«
Reply #30 on:
2005-06-28, 08:09 »
I got a question. I just downloaded the jdtp-zip-full-base file for jDooM but I don't have the foggiest what to do with it. The read me mentions deleting some texture files and adding them to it.(I think) but I can't find anything that resemble them. Am I supposed to make a folder and stick them in.
BTW those 3d models...
oh man. They make me love Gen more and more. :rules:
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Lopson
Elite
Posts: 1133
Still Going In Circles
Re: Final Doom
«
Reply #31 on:
2005-06-28, 12:41 »
Rename it jdtp-zip-full-base.pk3.zip and put in data/jdoom/auto.
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NovAReapeR
Shambler
Posts: 103
Re: Final Doom
«
Reply #32 on:
2005-06-28, 23:02 »
i got the doom music (including doom 2 and final doom) stuck in my head
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Lopson
Elite
Posts: 1133
Still Going In Circles
Re: Final Doom
«
Reply #33 on:
2005-06-28, 23:14 »
DooM E1M1 is the only one stuck in my head.
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