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Author Topic: Screenshots (Screenshots from other games)  (Read 69440 times)
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scalliano
 

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« Reply #40 on: 2006-04-13, 00:20 »

Correct! :rules:
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shambler
 
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« Reply #41 on: 2006-04-15, 18:10 »

This came about as I never seemed to get to where the fighting was, and so didn't fall off very often.
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Phoenix
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« Reply #42 on: 2006-04-15, 18:28 »

Voidality!
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Kain-Xavier
 

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« Reply #43 on: 2006-04-17, 09:50 »

Here's one of several reasons why I hate HL2 DM...

Can you spot the rebel?

I'll give you a hint, he's near the corner of the map.

Seriously, this screenshot is slightly darker than what it looks like in-game but not by much.
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Kajet
 

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« Reply #44 on: 2006-04-17, 10:06 »

just barely, the thing on the left side of the ramp above the hole?

hmm... i should probably contribute to this thread... eventually
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Phoenix
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« Reply #45 on: 2006-04-17, 15:32 »

You mean the little guy on top of the pyramid structure?  I can see him well enough to peg him with a railgun.
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shambler
 
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« Reply #46 on: 2006-04-17, 17:37 »

I could see him, but only since you pointed him out to me. Does not sound like fun, HL2 DM.

Heres a shot from 2002 in one of my games. I take my eye off them for 1 minute, and they loose consentration and start dancing.
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scalliano
 

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« Reply #47 on: 2006-04-18, 02:29 »

Eh? Slipgate - Wink
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McDeth
 

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« Reply #48 on: 2006-04-18, 16:25 »

That's a pretty cool looking map, Scalliano. Where'd you get it?
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shambler
 
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« Reply #49 on: 2006-04-18, 16:35 »

Tell him how you did it, (unless I'm much mistaken!)

heres me and my team in a UT2004 game. Only now have I started prefering 2004 to original UT. Don't know why, but I could always hold my own in UT, but in other FPS's I am always very near the bottom of the scoreboard.


On second thoughts it might be cos i know the maps so well.

Damn forgot the picture
« Last Edit: 2006-04-18, 23:10 by shambler » Logged
scalliano
 

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« Reply #50 on: 2006-04-18, 23:06 »

McDeth and Sham: You're both right Slipgate - Wink It's a map from Kiltron's ill-fated Unreal Arena mod. It did my head in that the mod was left as unfinisherd as it was, so I decided to do a bit of backseat modding and extract all of the finished UT levels into a seperate pk3 and bring them back into VQ3. The result was the above along with Turbine, Tempest and Morbias][. The only issues with the maps are that Morbias has a RA where the redeemer should be (I would have plumped for the BFG myself) and Morpheus is COMPLETELY low-gravity. Other than that, they're great conversions.

The mod is availabe here:

http://meanarena.planetquake.gamespy.com/d.../downloads.html

And if you don't want to go through the slog of messing around with pk3s you can use this:

quake3.exe +set fs_basegame unrealarena +set fs_game baseq3
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PSN ID: scalliano

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shambler
 
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« Reply #51 on: 2006-04-18, 23:17 »

Heres the picture i meant for my last post, and I'm downloading the mod as I type. looks great fun.
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shambler
 
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« Reply #52 on: 2006-04-19, 09:40 »

THis is what happens if you exit the map and the coloured balls are chasing you - I managed to out run them, as I was short of health i thought it best to get the hell out while i could, but as the end of episode script came up, these things were 'bashing' against the camera viewpoint.

even thoough i had exited the level they were still trying to get me! Gos knows where my sons where at this time, i think they'd both sacrifised them selves so that i could reach the end of the level.

I tend to play a lot of Q1 with or without mission packs etc with my sons, as if we play any deathmatch game on the LAN they get angry with me or each other and start a fight, so we mainly gave up deathmatch, except some rare times on the Gen euro server, when there are others present they watch there tempers somewhat.

we sometimes play teamdeathmatch in UT and I now have jedge dredd v death, which you can play as co-op apparantly. might even try Diakatana co-op.
« Last Edit: 2006-04-19, 09:42 by shambler » Logged
shambler
 
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« Reply #53 on: 2006-04-19, 12:36 »

In fact, if you have a railgun, and no lag, and the bots fall off a lot, you can't loose.
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scalliano
 

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« Reply #54 on: 2006-04-19, 19:05 »

Er, yeah, forgot to mention that  Slipgate - Shifty Still, they put up a better fight on the other (finished) levels.
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Phoenix
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« Reply #55 on: 2006-04-19, 19:33 »

What happens when a Q2 grunt takes a little LSD before going into battle?





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shambler
 
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« Reply #56 on: 2006-04-19, 21:43 »

This thing has got its arm above the gun! didn't know that was possible. If you see what I mean.
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Lopson
 

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« Reply #57 on: 2006-04-19, 22:07 »

Which port is that? Industri? FuhQuake? Tenebrae2? Tenebrae?
« Last Edit: 2006-04-19, 22:07 by [KruzadeR] » Logged

scalliano
 

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« Reply #58 on: 2006-04-19, 23:14 »

It's possible in Tenebrae - try walking right up to a wall Slipgate - Wink
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PSN ID: scalliano

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shambler
 
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« Reply #59 on: 2006-04-20, 18:41 »

I think this is Tenebrae, but I often use telejano, which seems to run faster. depends if I'm on the lan in co-op, or jsut running thou the game again.

I seem to live in Q1 these days.
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