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scalliano
Elite
Posts: 1095
Yup, that's me
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Tenebrae does have a few issues, namely that godawful E3M3 clipping glitch (which, oddly enough, I also got with Q2K4 the first time I tried it). There is a fix, though, although it refuses to load the first secret level off Hipnotic. On Q2K4 I get a HOM effect where the status bar should be (???)
Myself, I still use good ol' fashioned MHQuake version 6 for SP and Fuhquake for QW. Both have interpolated anims, but what is it with that crosshair??
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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shambler
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I have never played quakeworld. didn't have a decent connection until 2 years ago, and by then other games were out. might try it now. The clipping thing got us for the first time ever the other week. didn't understand it at the time. Also seemed to happen in one of the hipnotic levels, about half way though. i had never heard of Q2K4 until today. what a big world the internet is!
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Too bad those gouys at Tenebrae2 aren't progressing at all. It looked promissing. But industri was a Tenebrae2 leak, so that's why I asked. I still think that Fuhquake is the best though, stable framerate, good graphics.
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shambler
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i'm downloading the fuhquake as i type. it looks good from the screenshots. i'll give it a try today.
LATER, (after speanding a while in e1m2) I still prefer telejano.
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« Last Edit: 2006-04-21, 12:59 by shambler »
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shambler
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the ripper. it slices, it dices. it can even open a tin of beans. this is my son on the recieving end from me.
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McDeth
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McDeth and Sham: You're both right It's a map from Kiltron's ill-fated Unreal Arena mod. It did my head in that the mod was left as unfinisherd as it was, so I decided to do a bit of backseat modding and extract all of the finished UT levels into a seperate pk3 and bring them back into VQ3. The result was the above along with Turbine, Tempest and Morbias][. The only issues with the maps are that Morbias has a RA where the redeemer should be (I would have plumped for the BFG myself) and Morpheus is COMPLETELY low-gravity. Other than that, they're great conversions. The mod is availabe here: http://meanarena.planetquake.gamespy.com/d.../downloads.htmlAnd if you don't want to go through the slog of messing around with pk3s you can use this: quake3.exe +set fs_basegame unrealarena +set fs_game baseq3 Thanks dude, -Rev. Ruaid
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Beer? I'm down.
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scalliano
Elite
Posts: 1095
Yup, that's me
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Speaking of Strogg time-travel ...
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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scalliano
Elite
Posts: 1095
Yup, that's me
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And it gets worse ...
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Wolfendoom is quite popular. Too bad it won't work with jDooM. And scalliano, is that QII GenArena?
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scalliano
Elite
Posts: 1095
Yup, that's me
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] Wolfendoom is quite popular. Too bad it won't work with jDooM. And scalliano, is that QII GenArena? Yup, it's Q2Gen And I also play WolfenDoom using jDoom (have to, since my proc isn't fast enough to handle Wolf3D on DosBox, but that's another story ...)
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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Thomas Mink
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About WolfenDoom on Doomsday... is there some specific way of setting it up? I tried playing it in the past (about a year ago) and the dogs had obscene amounts of health (since they were actually pinky demons in disguise) compared to what they should have.
And I just tried it now and got the same result.
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Thomas Mink
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I know how to aim. I hit them.. the blood spatter effect appears, the dog whines, etc etc etc, but they don't die in the usual 2-3 hits as they did in Wolf3d. It takes like 15 or so.
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