2024-11-21, 17:57 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1] 2 3
  Print  
Author Topic: Strogg Machinegun (2) Skinned (New skin work)  (Read 32689 times)
0 Members and 1 Guest are viewing this topic.
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« on: 2006-07-01, 14:22 »

Well ladies and laddies, I'm back. I once again join Phoenix in active Wirehead/Generations service.

Strogg Machinegun, updated

You may remember our old model and skin. Now, a worthy version has been completed for addition to the Strogg arsenal. I will be animating it promptly, to finalize the Strogg art-section.


Also, A special player skin pack will be released (very soon). With this 'add-on' to Generations, you will be able to recognize all the (actively playing) members of the Wirehead team.

The Wirehead team skins

You will be able to easily recognize:
ConfusedUs: In blue and silver.
Dr. Jones: In green and gray.
Makou: In red and black.
ReBoOt: The mean Swede in yellow and blue (the colours of the Swedish flag, which is no coincidence, I'm sure!)
Phoenix: In red and gold, just like the alternative colour scheme of our site.
And myself, in orange and blue camo' gear.

In the pack will also be several Q3 Major skins. These will make her definitely more Stroggy, as they will represent Athena, Brianna, Cobalt, Jezebel, Jungle and Stiletto from the Quake 2 we all know and love.

Watch out for these, and we'll keep you posted..
« Last Edit: 2006-07-14, 17:42 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #1 on: 2006-07-01, 15:28 »

I felt this warranted a news post, so news posted.  Thumbs up!
Logged


I fly into the night, on wings of fire burning bright...
Kingu
 

Archvile
*****
Posts: 143

« Reply #2 on: 2006-07-01, 15:36 »

Nice to literaly see some progres.  Thumbs up!
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #3 on: 2006-07-02, 03:47 »

mmmmmmmmm .... <3
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Lopson
 

Elite
*
Posts: 1133

Still Going In Circles

« Reply #4 on: 2006-07-02, 19:25 »

YES, Strogg goodness. And the skin pak was a good idea.
« Last Edit: 2006-07-06, 18:34 by [KruzadeR] » Logged

Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #5 on: 2006-07-03, 06:39 »

One word Tabbeth....

Booooner.....

Great work dude!
Logged

Thomas Mink
 

Beta Tester
Icon of Sin
***********
Posts: 920

HeLLSpAwN

« Reply #6 on: 2006-07-03, 09:18 »

About time that machinegun got a nice makeover.

As for skins.. kinky.. now all we need is a pink arena skin. Slipgate - Laugh
Logged

"Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #7 on: 2006-07-03, 19:01 »

And a light blue one ...
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Thomas Mink
 

Beta Tester
Icon of Sin
***********
Posts: 920

HeLLSpAwN

« Reply #8 on: 2006-07-03, 22:00 »

Eh.. at least there's blue skins. Every generation but arena has a pink skin tho. Slipgate - Smile
Logged

"Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase
Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #9 on: 2006-07-06, 07:05 »

One thing I noticed, not to be picky or anything but, where do the bullets/clip go on the gun? Just curious.
Logged

Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #10 on: 2006-07-06, 12:46 »

The same place they went on the original!
Logged

Tabun ?Morituri Nolumus Mori?
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #11 on: 2006-07-06, 15:33 »

You shove a magazine up through the handle, like an Uzi.  I didn't bother to mesh a protruding magazine because I wanted a clean, uniform appearance, so assume it's a nice form-fitting clip like a German Luger has.  Otherwise, use your imagination, this is a video game after all.

Now the better question is... how does the Strogg chaingun shoot without any visible bullet belt?
Slipgate - Wink
Logged


I fly into the night, on wings of fire burning bright...
Visimar
 

Archvile
*****
Posts: 126

« Reply #12 on: 2006-07-06, 19:29 »

Quote from: Phoenix
You shove a magazine up through the handle, like an Uzi.  I didn't bother to mesh a protruding magazine because I wanted a clean, uniform appearance, so assume it's a nice form-fitting clip like a German Luger has.  Otherwise, use your imagination, this is a video game after all.

Now the better question is... how does the Strogg chaingun shoot without any visible bullet belt?
Slipgate - Wink
I think I have an answer! They just shove the bullets into a pocket dimension and link the weapons to said dimension, thus no reloads are required unless said ammo in said dimension runs out!

*Gets shot for crazy theory* What?! YOU think of an explaination on how they can carry EVERY ammo type on their bodies then! The same goes for the weapons!!!
« Last Edit: 2006-07-06, 19:33 by IceDragonVisy » Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #13 on: 2006-07-06, 23:52 »

I could write an inconsistency list a mile long regarding weapons behavior in video games if I really wanted to.  The point is to maintain just enough realism to give just enough believability that the player suspends their normal view of reality in favor of the fantasy provided by the game.  Video games are escapist by nature.  Too much realism takes the fun away.  Then you get...   Slipgate - Asleep
Logged


I fly into the night, on wings of fire burning bright...
Visimar
 

Archvile
*****
Posts: 126

« Reply #14 on: 2006-07-07, 02:35 »

I believe myself that realism takes the fun away from games, and I believe I don't think any should try to exaggerate realism too much. However I still refuse to believe any explaination on weapon/ammo behavoir outher than my "pocket dimension" one. Slipgate - Grin
Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #15 on: 2006-07-07, 18:29 »

Well, in the Elite Force Star Trek shooters, there was a viable explanation for how you could carry around so many weapons and ammo.  You had a portable transport buffer that could store items in molecularized form indefinitely.  That's not quite a pocket dimension, but it's the logical equivalent.  Slipgate - Wink
Logged


I fly into the night, on wings of fire burning bright...
Lopson
 

Elite
*
Posts: 1133

Still Going In Circles

« Reply #16 on: 2006-07-07, 23:01 »

I still believe that in DooM and Q1, both main characters had slaves. The DooM guy had a bad-ass pinky biker, with the black coat and piercings. Ranger had a stupid zombie.
Logged

Moshman
 
Beta Tester
Vadrigar
**********
Posts: 615

Yarg!

« Reply #17 on: 2006-07-08, 09:55 »

Wanna totally spite realism?
Make a gun that shoots asian clowns. And when they hit the wall they go: Honk!
Logged

Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #18 on: 2006-07-09, 00:36 »

Well there's always the Improbability Drive...
Logged


I fly into the night, on wings of fire burning bright...
Visimar
 

Archvile
*****
Posts: 126

« Reply #19 on: 2006-07-09, 00:49 »

Quote from: Little Washu
Wanna totally spite realism?
Make a gun that shoots asian clowns. And when they hit the wall they go: Honk!
Go do that in Doom. Replace the Rocket Launcher with a Clown Launcher! Slipgate - Laugh

EDIT: I misread "Spite" as "Sprite"... Slipgate - Ninja
« Last Edit: 2006-07-09, 00:50 by IceDragonVisy » Logged
Pages: [1] 2 3
  Print  
 
Jump to: