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Author Topic: A Fun Project: pt. II (The Lightest of Guards?)  (Read 60048 times)
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Tabun
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« on: 2006-08-10, 16:42 »

Well, the Q-Forcer has proven to be a great success. Frankly, I think it really is an enjoyably Quakish model. So, I decided it was time for another for the series..



This time, it's a Stroggish endeavour. I'll probably give him a (somewhat) normal right hand for the Q3 player version, but otherwise it will look quite like the original..

(As with the Q-Forcer, this will not be an official part of Generations, unless we get a green light on it by all the (foxing) parties.)
« Last Edit: 2007-07-17, 16:10 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
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« Reply #1 on: 2006-08-10, 16:58 »

And we get the 3 classic skins for him - light guard, shotgun guard, and machinegun guard?  I already think I know what taunt animation that you have in the works.  Slipgate - Laugh
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Tabun
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« Reply #2 on: 2006-08-10, 19:16 »

Yup, I'm modelling him in such a way that all 3 versions will be skinnable. :]

To be honest, I hadn't thought about animation details yet, but come to think of it, there's lots of material to work with.. :]

« Last Edit: 2006-08-10, 22:32 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
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« Reply #3 on: 2006-08-11, 03:25 »

Oh good, another player model I won't see flying around on Central. Slipgate - Wink

All kidding aside, this should turn out interesting. Keep it up, Tab! Slipgate - Thumbs up!
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« Reply #4 on: 2006-08-11, 04:00 »

We ever get that drowning noise fixed and Qforcer will pay a visit to Central.
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Tabun
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« Reply #5 on: 2006-08-11, 13:51 »

Q-Forcer:
I've adapted OoPpEe's soundpack, adding that drown sound. The 'official' combination of files that, concerning the model author Thumbs up!, should be distributed, are these:
removed

Btw, I've also made this: installation 'overview', which might come in handy for those who have a hard time keeping track of all my unofficial additions to Generations.. ;]


Light Guard:
Have made some progress, but nothing worth a screenshot. I'm really looking forward to skinning this one. :]
« Last Edit: 2006-08-12, 13:15 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
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« Reply #6 on: 2006-08-11, 16:42 »



He's going to be a bit beefier than the Q2 version, otherwise he'll look downright out of place amongst the Q3 characters. That said, he'll take quite a bit of tweaking 'till I'm happy yet..

And some comparison-shots showing the original:

« Last Edit: 2006-08-11, 17:19 by Tabun » Logged

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« Reply #7 on: 2006-08-12, 13:17 »

The Q-Forcer has been updated.
Because of the swimming bug, this one and the mess of pk3s that was starting to grow, here's a complete pack. Credits are inside, but it's all you need. Consider this an official release.

Complete Q-Forcer Pack
Edit: Down until all bugs are fixed.


---------------------------------------------

« Last Edit: 2006-08-13, 13:24 by Tabun » Logged

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« Reply #8 on: 2006-08-12, 14:24 »

Happy days!! Someone else to shoot (I've already knocked up basic botfiles for all the new Major skins Slipgate - Wink )  Thumbs up!

Oh, and Tab, cheers for the props  Slipgate - Thumbs up!
« Last Edit: 2006-08-12, 14:32 by scalliano » Logged

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Tabun
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« Reply #9 on: 2006-08-12, 19:14 »

Hehe, no prob - credit where due. :]

I think I'm done setting up the model. All edges made visible and turned correctly, aside from a wee bit of tweakage, this baby is now ready for unwrapping..

« Last Edit: 2006-08-12, 19:26 by Tabun » Logged

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« Reply #10 on: 2006-08-12, 22:04 »

Finally.. a Q2 model/skin worth using! ..tho I haven't seen the skin yet.. but given Tab's long line of success in that department, I have no reason to worry about that.


Side note about the ol' Q-Forcer... the swim animation seems to be fixed..somewhat. Just that now he walks instead of swims when in water. Slipgate - Smile
« Last Edit: 2006-08-12, 22:11 by ~SpAwN~ » Logged

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« Reply #11 on: 2006-08-13, 01:04 »

Nice work on the Strogg guard!  I really like this guy so far.  I'll see about uploading old Qforcer to the Central server shortly as well.
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« Reply #12 on: 2006-08-13, 01:10 »

Thanks.
I'm pretty happy with his shape, next on my worries list is 'have I correctly anticipated rigging and animation?' :]

Spawn: the waterwalking is intentional. This is why I referred to it as 'very QuakeWorldish' solution to the problem. ;]
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Tabun ?Morituri Nolumus Mori?
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« Reply #13 on: 2006-08-13, 01:22 »

I just tried out the Qforcer model, and I can't get it to show up in any menu at all, not even default Q3 if I put it in baseq3.  I'm not sure what's going on with that, it showed up before...
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« Reply #14 on: 2006-08-13, 01:23 »

Heuuu... blast. I should have tested that, too. I just used the exact set of files you handed me in the fix, trusting that it would work if I simply re-packed those.
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Tabun ?Morituri Nolumus Mori?
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« Reply #15 on: 2006-08-13, 02:37 »

Hmm... fixed again.  PM again.
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« Reply #16 on: 2006-08-13, 05:13 »

Quote from: Tabun
Spawn: the waterwalking is intentional. This is why I referred to it as 'very QuakeWorldish' solution to the problem. ;]
That's awesome now that I see the connection. Thumbs up in that regard then. Slipgate - Smile
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Tabun
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« Reply #17 on: 2006-08-14, 03:01 »

:]

More news on the Q-Forcer will follow later.

The Guard has been unwrapped.




If anyone is interested in skinning this model, let me know and I'll release an SDK for it.
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Tabun ?Morituri Nolumus Mori?
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« Reply #18 on: 2006-08-17, 04:18 »

Well, I had to make some minor adjustments (a pain in the neck, but that's animation (that's animation.. life.. get it? Slipgate - Smile). Anyway.

It's rigged!



Now all it needs is a small bunch of skins and a big bunch of animation frames ...
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« Reply #19 on: 2006-08-17, 19:31 »

Looking good!
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