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						| Tabun 
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 Well, the Q-Forcer has proven to be a great success. Frankly, I think it really is an enjoyably Quakish model. So, I decided it was time for another for the series..  This time, it's a Stroggish endeavour. I'll probably give him a (somewhat) normal right hand for the Q3 player version, but otherwise it will look quite like the original.. (As with the Q-Forcer, this will not be an official part of Generations, unless we get a green light on it by all the (foxing) parties.) |  
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								| « Last Edit: 2007-07-17, 16:10 by Tabun » |  Logged | 
 
 |  | Tabun | ?Morituri Nolumus Mori? |  |  | 
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						| Phoenix | 
 And we get the 3 classic skins for him - light guard, shotgun guard, and machinegun guard?  I already think I know what taunt animation that you have in the works.   |  
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    I fly into the night, on wings of fire burning bright... 
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						| Tabun 
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 Yup, I'm modelling him in such a way that all 3 versions will be skinnable. :] To be honest, I hadn't thought about animation details yet, but come to think of it, there's lots of material to work with.. :]  |  
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								| « Last Edit: 2006-08-10, 22:32 by Tabun » |  Logged | 
 
 |  | Tabun | ?Morituri Nolumus Mori? |  |  | 
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						| Makou | 
 Oh good, another player model I won't see flying around on Central.   All kidding aside, this should turn out interesting. Keep it up, Tab!   |  
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 If you see a "Rona Altana" out there on the internet somewhere, that's probably me |  |  | 
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						| Tabun 
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 Q-Forcer: I've adapted OoPpEe's soundpack, adding that drown sound. The 'official' combination of files that, concerning the model author   , should be distributed, are these:removed Btw, I've also made this: installation 'overview' , which might come in handy for those who have a hard time keeping track of all my unofficial additions to Generations.. ;] Light Guard: Have made some progress, but nothing worth a screenshot. I'm really looking forward to skinning this one. :] |  
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								| « Last Edit: 2006-08-12, 13:15 by Tabun » |  Logged | 
 
 |  | Tabun | ?Morituri Nolumus Mori? |  |  | 
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						| Tabun 
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  He's going to be a bit beefier than the Q2 version, otherwise he'll look downright out of place amongst the Q3 characters. That said, he'll take quite a bit of tweaking 'till I'm happy yet.. And some comparison-shots showing the original:  |  
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								| « Last Edit: 2006-08-11, 17:19 by Tabun » |  Logged | 
 
 |  | Tabun | ?Morituri Nolumus Mori? |  |  | 
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						| Tabun 
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 The Q-Forcer has been updated. Because of the swimming bug, this one and the mess of pk3s that was starting to grow, here's a complete pack. Credits are inside, but it's all you need. Consider this an official release. Complete Q-Forcer PackEdit : Down until all bugs are fixed. ---------------------------------------------  |  
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								| « Last Edit: 2006-08-13, 13:24 by Tabun » |  Logged | 
 
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						| scalliano   
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 Happy days!! Someone else to shoot (I've already knocked up basic botfiles for all the new Major skins    )    Oh, and Tab, cheers for the props    |  
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								| « Last Edit: 2006-08-12, 14:32 by scalliano » |  Logged | 
 
 PSN ID: scalliano
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						| Tabun 
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 Hehe, no prob - credit where due. :] I think I'm done setting up the model. All edges made visible and turned correctly, aside from a wee bit of tweakage, this baby is now ready for unwrapping..  |  
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								| « Last Edit: 2006-08-12, 19:26 by Tabun » |  Logged | 
 
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						| Thomas Mink | 
 Finally.. a Q2 model/skin worth using! ..tho I haven't seen the skin yet.. but given Tab's long line of success in that department, I have no reason to worry about that. Side note about the ol' Q-Forcer... the swim animation seems to be fixed..somewhat. Just that now he walks instead of swims when in water.   |  
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								| « Last Edit: 2006-08-12, 22:11 by ~SpAwN~ » |  Logged | 
 
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						| Tabun 
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 Thanks.I'm pretty happy with his shape, next on my worries list is 'have I correctly anticipated rigging and animation?' :]
 
 Spawn: the waterwalking is intentional. This is why I referred to it as 'very QuakeWorldish' solution to the problem. ;]
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						| Tabun 
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 Heuuu... blast. I should have tested that, too. I just used the exact set of files you handed me in the fix, trusting that it would work if I simply re-packed those. |  
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						| Thomas Mink | 
  Spawn: the waterwalking is intentional. This is why I referred to it as 'very QuakeWorldish' solution to the problem. ;]   That's awesome now that I see the connection. Thumbs up in that regard then.   |  
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						| Tabun 
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 :] More news on the Q-Forcer will follow later. The Guard has been unwrapped.  If anyone is interested in skinning this model, let me know and I'll release an SDK for it. |  
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						| Tabun 
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 Well, I had to make some minor adjustments (a pain in the neck, but that's animation (that's animation.. life.. get it?   ). Anyway. It's rigged!  Now all it needs is a small bunch of skins and a big bunch of animation frames ... |  
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						| scalliano   
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 Looking good! |  
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 PSN ID: scalliano
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