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The skybox issue (Possible solution, perhaps?)
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Topic: The skybox issue (Possible solution, perhaps?) (Read 6619 times)
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scalliano
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Posts: 1095
Yup, that's me
The skybox issue (Possible solution, perhaps?)
«
on:
2006-09-25, 19:40 »
WARNING: Incoming double-post. Sorry in advance.
OK, before anyone gets the wrong idea, I'm fully aware that third-party engines for Gen are a no-go, but hear me out. Below is a screenie of Altarbeta on my main rig which uses a Radeon x600. Usual deal::
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
scalliano
Elite
Posts: 1095
Yup, that's me
Re: The skybox issue
«
Reply #1 on:
2006-09-25, 19:49 »
Now, here is the same shot using
Icculus
on the same hardware. Notice the difference? My question is that since Gen will evetually be getting its own .EXE, could such a correction be possible?
BTW Sorry for the massive screens.
«
Last Edit: 2006-09-25, 19:56 by scalliano
»
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
Phoenix
Bird of Fire
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Posts: 8814
Re: The skybox issue
«
Reply #2 on:
2006-09-25, 20:55 »
If this can be fixed in the engine instead of waiting for ATI to fix their bloody drivers, I see no reason I can't use Icculus's fix... provided I can find it in their source.
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