We've used a combination of programs. I like to generate meshes in Quake 2 Modeler because I like the controls and I'm a lot faster with it than I am with Max right now. Tab, HedHunta, and Ren have pretty much worked with Max for mesh generation. Tag placement and animation has all been done in Max, and final "cleanup" on the models is done with Npherno's md3 compiler. Textures are created in Photoshop.
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