Wow, that video looks awesome. I'm usually a complete perfectionist about everything, which tends to annoy most people I make stuff with (including myself) but watching that, all I could think was: "This is awesome.". I like the way stuff dies, that's so cool. There's a bloody class bit in that video where someone gets gibbed and it's kind of reminiscent of the old Quake 1 style of gibbing which rocks. Also I like the way characters die in general, it just looks awesome.
Actually I was thinking that since you guys had to make changes relating to copyright issues that might affect how the game feels since the old Quake 2 version of Generations but it still seems as good as ever.
And those new Quake/ Quake 2 weapon models are bloody fantastic! You really seem to have nailed the chunky feel of them, while increasing the detail. And the maps seem really cool, too. Have they been designed to be exactly the same as the old ones or a little bigger? They seem a little bigger but it actually just makes them cooler.
I just have a few suggestions:
1. In the Q2DM2 map there's some water near the rocket launcher, it seems like it would be better being a bit more blue. Hardly a major complaint that one!
2. The Playstation version of Doom has improved quality sound effects for the weapons. I normally keep stuff as authentic as possible but these new sound effects sound really mean, and are higher quality audio than the original PC ones. You can listen to a few of them in this video clip:
http://www.youtube.com/watch?v=s8I6QOzFUYEor download them in this wad:
http://www.doom2.net/~doomdepot/wads/consoledoom.zipMaybe you guys could ask Midway if you could have those PSX Doom sound effects as an option in Generations or something? For a credit/ advert for one of their new games, they'd probably let you, considering how popular your mod will soon be.
Anyway thanks for making this awesome mod guys.