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Author Topic: Where's the topic about Id Tech 3/Doom 3's source code release?  (Read 9923 times)
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fourier
 
Hans Grosse
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« on: 2011-12-04, 18:06 »

I'm surprised this wasn't brought up (or perhaps it was and I missed it).

Apparently it was held up a bit by the stencil buffer shadow implementation (Carmack's Reverse), so Carmack had to alter the code slightly to get around the legal bs.

http://www.theverge.com/gaming/2011/11/17/2569394/john-carmack-doom-3-patent

I wonder if anyone will try to completely remove the fps cap in it.
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Phoenix
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« Reply #1 on: 2011-12-05, 01:42 »

I downloaded the source when it became available, but I didn't post about it.  I haven't looked at it yet.  I figured I would let the more eager Doom 3 modders take a crack at it and see what they come up with.  Doomed
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fourier
 
Hans Grosse
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« Reply #2 on: 2011-12-05, 04:30 »

Yeah, I have no intention of getting involved in the code.
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J3E125
 

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In cunning 480p!

« Reply #3 on: 2011-12-05, 23:54 »

Hmm, Im pretty sure you posted this phoenix  Slipgate - Confused ...........
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Phoenix
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« Reply #4 on: 2011-12-06, 10:03 »

Well it's possible I did.  I don't remember everything I do.  Slipgate - Smirk
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J3E125
 

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« Reply #5 on: 2011-12-07, 03:50 »

*Fixes Monicle*
Ah here we go,
http://forums.wireheadstudios.org/index.php?topic=3853.0
Mm Yes  Slipgate - Cool
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Phoenix
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« Reply #6 on: 2011-12-07, 12:19 »

This was posting about Id's plans to release the code, not that they had actually done it.  Technically minor difference, but it confirms that my memory is not completely shot at least.  Doom - Thumbs Up!
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J3E125
 

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« Reply #7 on: 2011-12-08, 01:39 »

It seems you are getting old  Slipgate - Ninja
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Phoenix
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« Reply #8 on: 2011-12-08, 10:02 »

It wouldn't be the first time.  Doomed
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J3E125
 

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« Reply #9 on: 2011-12-09, 01:17 »

Imwaaaaaaa?  Slipgate - Surprised
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