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Author Topic: Brutal Doom  (Read 27410 times)
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Gnam
 
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« on: 2012-03-27, 19:01 »

Saw this a while back...

http://www.diygamer.com/2011/11/mod-spotlight-brutal-doom/

Adds a ton of stuff to the original Doom games, ranging from silly and over-the-top fatalities to some pretty substantial weapon tweaks.

The chaingun was split into 2 weapons - an assault rifle which fills its former conventional first-shot accuracy role, and a new chaingun with an appropriately blazing rate of fire capable of literally sawing enemies in half. The sound effects are perfect, as is the sprite work - matches the style of the original Doom sprites perfectly while adding new and convincing details, like carry handles and iron sites. The rocket launcher has been touched-up accordingly, with a rotating drum magazine and more devastating explosions.

If a zombie's legs get blown off, you can pick them up and use them as shields, throw them at enemies, or decapitate them with a kick.

I won't go over every detail, but it's a pretty extensive and impressive reworking of an old and forgotten (to most) game.
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Phoenix
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« Reply #1 on: 2012-03-28, 09:01 »

I downloaded it a week back.  I haven't had time to try it out, but it was definitely an attention getter.  Doing brutal things to demons is what Doom is all about, so this cannot suck (at least I hope it doesn't!)
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« Reply #2 on: 2012-03-28, 20:38 »

That looks insane! I'm definitely going to give it a try soon. Slipgate - Smile
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FistMarine
 
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« Reply #3 on: 2012-03-30, 19:39 »

Ah, I remember this mod! Is so bloody and funny! Slipgate - Laugh
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J3E125
 

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In cunning 480p!

« Reply #4 on: 2012-04-01, 00:34 »

 Doomed
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Tabun
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« Reply #5 on: 2012-04-02, 01:19 »

Well, I've tried it, and it's great.

It makes DooM (II) look slow. Very slow. The action is fast-paced, tense and the game actually becomes a serious challenge again -- even with all the advantages of newer engines.

It seems a bit too much aimed at adolescent-type rude violence, but if you don't use the Duke-Nukem type kick or give everything the finger, even that's okay.

Recommended.

What the video shows is the ZPack, with its 30 new maps -- I didn't know about that, though it's probably old news. Also fun.
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Tabun ?Morituri Nolumus Mori?
J3E125
 

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In cunning 480p!

« Reply #6 on: 2012-04-02, 01:31 »

I can easily agree if you never saw the death of mecha-hitler in Wolf3d, when you played Doom at the time of release, the violence seemed the equivalent of this for 1993. Sipgate - Evil

I definitely hope i can get doom again and manage to get to work on Windows 7 so I can get this.
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Tabun
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« Reply #7 on: 2012-04-02, 15:17 »

Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems.
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Tabun ?Morituri Nolumus Mori?
J3E125
 

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« Reply #8 on: 2012-04-02, 23:10 »

Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems.
The mod is compatible with Z-Doom, so I'll be doing some downloading tonight.
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FistMarine
 
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« Reply #9 on: 2012-04-03, 19:12 »

I also recommend Skulltag for multiplayer mode.
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J3E125
 

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« Reply #10 on: 2012-04-03, 23:18 »

Forgot! Will download too  Slipgate - Smile
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death_stalker
 

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« Reply #11 on: 2012-04-14, 09:50 »

Haven't tried it yet but I want to. I still use JDooM though  Slipgate - Ninja ... is it a wad file? and will it work with it? I hope so  Doom - Love
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J3E125
 

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« Reply #12 on: 2012-04-14, 15:23 »

 JDoom? There's some different versions, but I don't think its compatible.
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Phoenix
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« Reply #13 on: 2012-04-14, 18:49 »

JDoom was updated a long time ago.  It's now called the Doomsday Engine.  JDoom, JHeretic, JHexen, etc... runs all of those.  I'm not sure if this will work under that, but try the Zdoom version rather than the Skulltag version if you do.

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J3E125
 

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« Reply #14 on: 2012-04-15, 03:56 »

 Doomsday is a massive improvement from JDoom, everything was improved like the lighting and textures.
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Tabun
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« Reply #15 on: 2012-04-15, 13:12 »

The funny thing is, compared to all those "improved textures" and model replacements, the original Doom artwork still looks so much better.
That's one thing they get right in the Z-Pack + Brütal Doom aswell; the added gun sprites and monsters look like they could've been scans/digitizations by the original dev team. That's pretty awesome. :]
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Tabun ?Morituri Nolumus Mori?
J3E125
 

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« Reply #16 on: 2012-04-17, 03:47 »

Aye, some of the 3d monsters looked pretty funny to me, they usually look deformed on most engines.
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death_stalker
 

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« Reply #17 on: 2012-04-17, 08:45 »

When I mentioned jdoom I meant doomsday. I was just curious if it would work with it. I might try it just to see. What could it hurt.  Slipgate - Smile
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ReBoOt
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« Reply #18 on: 2012-04-19, 19:35 »

Well one thing they didnt improve with doomsday was the netcode...crashes, lags, sync problems and so on kinda got me tired of even using the doomsday engine Slipgate - Tongue
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Phoenix
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« Reply #19 on: 2012-04-19, 20:09 »

If you want to play multiplayer Doom without the issues inherent in Doom's netcode, Zdaemon is great (formerly CSDoom or Client/Server Doom).  There's also Skulltag, but Skulltag is heavily modded from the original Doom.  Zdaemon is more "purist".
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