2024-12-14, 17:24 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]
  Print  
Author Topic: Awesome Q2 Berserker Art  (Read 10315 times)
0 Members and 1 Guest are viewing this topic.
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« on: 2013-06-30, 09:29 »



This is more in line with what Q4 should have looked like.  Full size pic linked below:

http://1.bp.blogspot.com/_vN00a4LfnU4/TC...dn5o/s1600/sonobeno_quake2_berserker.jpg
Logged


I fly into the night, on wings of fire burning bright...
~Va^^pyrA~
 

Beta Tester
Spider Mastermind
*********
Posts: 484

Do These Fangs Make My Butt Look Big?

WWW
« Reply #1 on: 2013-06-30, 15:50 »

I like it! Quake 4 wasn't a bad game, but it did feel largely generic. The homogenized art style certainly wasn't helping. I realize that they were trying to reimagine everything like had been done with Doom 3, but it wasn't necessary. Doom needed it for the more modern atmosphere, and it largely worked. Quake 4 didn't, as Quake 2 already fit that aesthetic pretty well.

I really wish we could have seen a sequel to Quake 1 instead. The Doom 3 engine would have been perfect for that king of world.
Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« Reply #2 on: 2013-07-01, 00:22 »

I really wish we could have seen a sequel to Quake 1 instead. The Doom 3 engine would have been perfect for that king of world.

Indeed.  Why Id never went there is beyond me.  Fighting against Lovecraftian horrors with heavy weapons in a dark and gloomy atmosphere?  Nobody else is doing that, or has done that, since Quake 1, and all the old Quake fans would have snapped it up.
Logged


I fly into the night, on wings of fire burning bright...
Kingu
 

Archvile
*****
Posts: 143

« Reply #3 on: 2013-07-06, 10:50 »

Romero left after q1 as I remember, so there is no one to design weird things and ideas. That is probably why.
Logged
Pages: [1]
  Print  
 
Jump to: