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Ready to Crash the Game
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Topic: Ready to Crash the Game (Read 10971 times)
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Phoenix
Bird of Fire
Team Member
Elite (7.5k+)
Posts: 8814
Ready to Crash the Game
«
on:
2020-08-26, 01:40 »
Full Size
Crash is now fully animated. In this scene we see her showing Doom why she's still qualified to be his instructor. Bones will be the next character to get proper weapon poses.
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KAIL333XZ
Imp
Posts: 29
I'm mechanical one!
Re: Ready to Crash the Game
«
Reply #1 on:
2020-09-02, 08:40 »
Nice work!
So, Doom Warriors will have new animation sets for fists, pistol and chainsaw? Am I right?
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~Va^^pyrA~
Beta Tester
Spider Mastermind
Posts: 484
Do These Fangs Make My Butt Look Big?
Re: Ready to Crash the Game
«
Reply #2 on:
2020-09-02, 23:19 »
Yay! Crash representing!
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Phoenix
Bird of Fire
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Elite (7.5k+)
Posts: 8814
Re: Ready to Crash the Game
«
Reply #3 on:
2020-09-02, 23:42 »
Quote from: KAIL333XZ on 2020-09-02, 08:40
Nice work!
So, Doom Warriors will have new animation sets for fists, pistol and chainsaw? Am I right?
That is correct. Crash throws four different punches, holds the chainsaw correctly, and the pistol, as well as doing the SSG reload, and handles the BFG9000 pretty well considering she's too small to engage the braces to her shoulder armor. You can see the idle poses for all her guns on the Red, Yellow, and Orange pictures on the Taste The Rainbow thread.
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KAIL333XZ
Imp
Posts: 29
I'm mechanical one!
Re: Ready to Crash the Game
«
Reply #4 on:
2020-09-04, 08:20 »
Wow! That's actually a lot of work, even considering that you're animating only torso.
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Woodsman
Icon of Booze
Beta Tester
Icon of Sin
Posts: 827
Re: Ready to Crash the Game
«
Reply #5 on:
2020-09-04, 23:52 »
I always thought crash was sexy, but then i find women in Burka's sexy. Something about a woman covering her face mysterious.....
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Phoenix
Bird of Fire
Team Member
Elite (7.5k+)
Posts: 8814
Re: Ready to Crash the Game
«
Reply #6 on:
2020-09-05, 00:11 »
Woods, if that's the case, how the hell are you surviving Covid???
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Woodsman
Icon of Booze
Beta Tester
Icon of Sin
Posts: 827
Re: Ready to Crash the Game
«
Reply #7 on:
2020-09-05, 04:43 »
my wife and son are disabled and i pretty much never leave the house
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Phoenix
Bird of Fire
Team Member
Elite (7.5k+)
Posts: 8814
Re: Ready to Crash the Game
«
Reply #8 on:
2020-09-07, 08:49 »
Quote from: KAIL333XZ on 2020-09-04, 08:20
Wow! That's actually a lot of work, even considering that you're animating only torso.
The animating itself isn't too difficult once the model mesh is rigged. It's getting the existing model mesh properly rigged to the biped so that it
can
be animated that is the most time consuming. If Paul Steed hadn't made the .bip files for the Quake 3 characters available it would be much more difficult. It's certainly time consuming either way.
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