Earth Soldiers
Strengths
Can get their most powerful weapon on any map with a shotgun handy. Deal out unparallel amounts of firepower at close range. Have the strongest body armor. Has a high-damage long range weapon
Weaknesses
Relies on the same ammo supply for most of their weapons Are slow moving Are weak after a respawn
General Tactics
Earth Soldiers can't run very fast, so they do their best when they can guard one spot. It's better for the Earth Soldiers to let the fight come to them. This makes them an excellent Defensive Flag Guard. With full armor and a full supply of bullets Earth Soldiers can pulverize more lightly armored flag runners with amazing speed. The Napalm Launcher also makes a very effective area of denial weapon. You know what the enemy wants. Earth is capable of keeping it out of their hands.
Doom Warriors
Strengths
Can run faster than any other class Deals out a lot of damage very quickly Can reach items faster than other players
Weaknesses
Has the weakest body armor Has no real high-damage long range weapon Dies the easiest
General Tactics
Doom is best in a "Fast Attack" role. That is, come in fast, hit something hard, and get the hell out before the smoke clears. Doom doesn't have much staying power in a stand up fight, so he's best when he's mobile. This puts him best in the Flag Runner role. Doom can get in and out and get away faster than any other class. The downside is this usually puts him up against an Earth Soldier Defender. Doom is more than capable of running the flag, but he'd better have a good escort or it will be glory charge and not much more.
Slipgaters
Strengths
Most powerful rocket launcher in the game Heavy armor and good speed Good staying power
Weaknesses
Only has 2 really powerful weapons No long range high-damage weapon Is weakest at respawn
General Tactics
Slipgaters are tough when armored and tougher when they have their rocket launcher. If you're a Slipgater you know how easily you can knock people around. Sometimes this isn't so good, like when you have a Flag Defender on your own team who's near a Fog of Death area or some other environmental hazard. It is good, however, if you're out to cause general mayhem on the other team. This puts Slipgate in a good role as an Escort or Flag Runner role. He's not quite as fast as Doom, but he can knock the other team around like crazy and disorient them. His staying power makes him better in a standup fight against a heavily armored Flag Defender. If your running escort and your Flag Runner bites it then you should be able to get it back to base. If you're in a Flag Runner role just watch out for snipers, and remember that even the mighty Slipgater is ground beef to Dual Gatling Guns, so don't go it alone.
Strogg Troopers
Strengths
Widest selection of weaponry Long-range high damage weapon High speed automatic weapon Strong, stackable armor Good staying power
Weaknesses
Not the fastest class Weapon Damage is usually moderate at best Weakest rocket launcher
General Tactics
Strogg Troopers are also tough when armored, but don't have the slamming power of the Doomers or the "Rockets from Hell" of the Slipgaters. They also can't move as fast unless strafe-jumping. Charging a flag position as a Strogg Trooper is going to be a short fight. Like Earth, Strogg Troopers are best to let the fight come to them. Strogg Troopers can't deal out damage fast enough to defend the flag well if left alone, but they can take a pounding and survive. They are more unique in that they are best as Snipers or Midground/Fallback Defense. As a sniper a Strogg Trooper can hit the hardest the most accurately at long range, and his chaingun can chew things up in open ground like nobody's business. This can help soften things up in the Flag room for the Flag Defender to finish the job. In a Midground Defensive role he can use his weapon variety to his advantage by picking up just about anything to pound passing flag runners with. In a Fallback Defensive role he can chase after any infiltrating Flag Runners to try to stop them before the Flag Defender has to deal with them. He can also strafe-jump after speeding Doomers to try to get that flag back if they manage to get past his railgun.
Arena Gladiators
Strengths
Best overall weapon balance Good armor Decent speed
Weaknesses
No real specialization
General Tactics
Arena Gladiators are Midground in every respect. Weapon damage, speed, and armor all run the middle of the bell curve. This makes the Arena Gladiators well suited for any All-Around role. This includes Midground Defense, Pinch Escort, and Fallback Defense. Wherever help is needed most the Arena Gladiator can provide the equalizing factor. Not the fastest, not the strongest, but not to be trifled with either. The lack of specialization of the Arena Gladiators may be their greatest weakness, but it also can be their greatest asset as they can take over for any other player and buy some much needed time to get your defense or offense set back up again.
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