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Author Topic: Doom Levels.. (Classic Doom Levels?)  (Read 26198 times)
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McDeth
 

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« Reply #40 on: 2003-12-23, 01:12 »

I'm talking about Wolf remakes like SOG had. Those were absolutely outstanding.
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dev/null
 
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« Reply #41 on: 2003-12-23, 03:23 »

Quote from: Devlar
I still have Wolf E1M1, trust me when I say, no one wants to play a flat level in Quake 3, it just doesn't work, and i doubt it would work in SP either
Aw, it wasn't that bad... Although I was opposed to the idea originally, I think it could feel quite homey if it were given an appropriate direction of style Slipgate - Wink
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Devlar
 
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« Reply #42 on: 2003-12-23, 05:04 »

Quote from: dna
It'd be nice to try such a conversion though.  As long as the ceiling height was enough to let Earth use their mortor with no penelties, it'd be cool.
If you want it'll I'll dig it up and put it up again

But you've been warned, its quite bad, but perfectly accurate
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games keeper
 

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« Reply #43 on: 2003-12-23, 10:02 »

Quote
  Sarcasm eludes you woolie 

atleast he gets it .
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dna
 
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« Reply #44 on: 2003-12-23, 14:25 »

Quote from: Devlar
Quote from: dna
It'd be nice to try such a conversion though.  As long as the ceiling height was enough to let Earth use their mortor with no penelties, it'd be cool.
If you want it'll I'll dig it up and put it up again

But you've been warned, its quite bad, but perfectly accurate
Yes, put it up.  Inquiring minds want to know.
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Devlar
 
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« Reply #45 on: 2004-01-27, 22:22 »

Err sorry for the delay

http://nataku.servehttp.com/devlar/devwolf.zip

It has no items, but is outpost compatable, ahahha
« Last Edit: 2004-01-27, 22:23 by Devlar » Logged
OmEgA-X
 

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Hans Grosse
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« Reply #46 on: 2004-01-28, 01:52 »

i think it looks pretty cool lol..some1 should make Gross
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scalliano
 

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« Reply #47 on: 2004-01-28, 19:18 »

Tried loading it in Outpost but I got this:

Couldn't find definition for "SS"

Looks good, though. Wing some items in there and an AAS file, I reckon it might just be worthwhile!

Personally I think that Resurgence mode should have a few Q3-styled levels as well, but I do agree that Earth deserves a few RTCW-styled levels. Who says that all the maps in Resurgence have to be remakes anyway?
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PSN ID: scalliano

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ConfusedUs
 

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« Reply #48 on: 2004-01-28, 19:30 »

No one. Resurgence hasn't even went beyond the planning stages really, but we've got some interesting ideas for it.
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scalliano
 

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« Reply #49 on: 2004-01-29, 02:49 »

On that note, I was having a few rounds of Gen on "Ruins of Babel" (available at http://www.thebadplace.us - decent ol' map imo) and it got me thinking - is it possible to code different sized hitboxes for individual characters? Wouldn't mind taking on the  Cyberdemon with the Q3 spamcannon! Sipgate - Evil
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PSN ID: scalliano

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ConfusedUs
 

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« Reply #50 on: 2004-01-29, 02:51 »

Yes.

Try these mods for a tide-me-over single player experience

http://www.planetquake.com/modifia/hunt/
http://www.planetquake.com/outpost/
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Devlar
 
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« Reply #51 on: 2004-01-30, 23:15 »

ACK! I forgot to include the monster script file...

Oh and Outpost allows you to define the bounding box/monster size in the monster script file, so you can put the Cyberdemon back into the tower of babel, but you also need the *.map file to do so. The Cyberdemons will not act like cyberdemons, that i can can guarantee they will act like really slow bots
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scalliano
 

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« Reply #52 on: 2004-01-31, 00:33 »

Hey, it would make it all the more fun if they were as smart as Q3 bots!
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Devlar
 
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« Reply #53 on: 2004-01-31, 00:38 »

uhhh... Try it and then make that statement, i personally find it's death
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scalliano
 

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« Reply #54 on: 2004-01-31, 00:46 »

LOL! I wouldn't doubt it. Especially with THAT rl. I'm just a glutton for punishment when it comes to SP.
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PSN ID: scalliano

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scalliano
 

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« Reply #55 on: 2004-01-31, 01:27 »

Just tried out "Hunt" there. Holy shit look at the size of TankJr!!! Cheers, this should tide me over quite nicely!

And it just so happens I have a Cyberdemon model kicking about...!
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