2024-11-25, 18:17 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 2 [3]
  Print  
Author Topic: Doom Levels.. (Classic Doom Levels?)  (Read 34710 times)
0 Members and 1 Guest are viewing this topic.
McDeth
 

Makron
********
Posts: 388

Wildly Inappropriate

« Reply #40 on: 2003-12-23, 01:12 »

I'm talking about Wolf remakes like SOG had. Those were absolutely outstanding.
Logged

Beer? I'm down.
dev/null
 
Banned
Vadrigar
**********
Posts: 607

« Reply #41 on: 2003-12-23, 03:23 »

Quote from: Devlar
I still have Wolf E1M1, trust me when I say, no one wants to play a flat level in Quake 3, it just doesn't work, and i doubt it would work in SP either
Aw, it wasn't that bad... Although I was opposed to the idea originally, I think it could feel quite homey if it were given an appropriate direction of style Slipgate - Wink
Logged
Devlar
 
Makron
********
Posts: 398

WWW
« Reply #42 on: 2003-12-23, 05:04 »

Quote from: dna
It'd be nice to try such a conversion though.  As long as the ceiling height was enough to let Earth use their mortor with no penelties, it'd be cool.
If you want it'll I'll dig it up and put it up again

But you've been warned, its quite bad, but perfectly accurate
Logged
games keeper
 

Elite
*
Posts: 1375

« Reply #43 on: 2003-12-23, 10:02 »

Quote
  Sarcasm eludes you woolie 

atleast he gets it .
Logged
dna
 
Shub-Niggurath
**********
Posts: 673

WWW
« Reply #44 on: 2003-12-23, 14:25 »

Quote from: Devlar
Quote from: dna
It'd be nice to try such a conversion though.  As long as the ceiling height was enough to let Earth use their mortor with no penelties, it'd be cool.
If you want it'll I'll dig it up and put it up again

But you've been warned, its quite bad, but perfectly accurate
Yes, put it up.  Inquiring minds want to know.
Logged
Devlar
 
Makron
********
Posts: 398

WWW
« Reply #45 on: 2004-01-27, 22:22 »

Err sorry for the delay

http://nataku.servehttp.com/devlar/devwolf.zip

It has no items, but is outpost compatable, ahahha
« Last Edit: 2004-01-27, 22:23 by Devlar » Logged
OmEgA-X
 

Beta Tester
Hans Grosse
********
Posts: 281

« Reply #46 on: 2004-01-28, 01:52 »

i think it looks pretty cool lol..some1 should make Gross
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #47 on: 2004-01-28, 19:18 »

Tried loading it in Outpost but I got this:

Couldn't find definition for "SS"

Looks good, though. Wing some items in there and an AAS file, I reckon it might just be worthwhile!

Personally I think that Resurgence mode should have a few Q3-styled levels as well, but I do agree that Earth deserves a few RTCW-styled levels. Who says that all the maps in Resurgence have to be remakes anyway?
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #48 on: 2004-01-28, 19:30 »

No one. Resurgence hasn't even went beyond the planning stages really, but we've got some interesting ideas for it.
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #49 on: 2004-01-29, 02:49 »

On that note, I was having a few rounds of Gen on "Ruins of Babel" (available at http://www.thebadplace.us - decent ol' map imo) and it got me thinking - is it possible to code different sized hitboxes for individual characters? Wouldn't mind taking on the  Cyberdemon with the Q3 spamcannon! Sipgate - Evil
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #50 on: 2004-01-29, 02:51 »

Yes.

Try these mods for a tide-me-over single player experience

http://www.planetquake.com/modifia/hunt/
http://www.planetquake.com/outpost/
Logged
Devlar
 
Makron
********
Posts: 398

WWW
« Reply #51 on: 2004-01-30, 23:15 »

ACK! I forgot to include the monster script file...

Oh and Outpost allows you to define the bounding box/monster size in the monster script file, so you can put the Cyberdemon back into the tower of babel, but you also need the *.map file to do so. The Cyberdemons will not act like cyberdemons, that i can can guarantee they will act like really slow bots
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #52 on: 2004-01-31, 00:33 »

Hey, it would make it all the more fun if they were as smart as Q3 bots!
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Devlar
 
Makron
********
Posts: 398

WWW
« Reply #53 on: 2004-01-31, 00:38 »

uhhh... Try it and then make that statement, i personally find it's death
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #54 on: 2004-01-31, 00:46 »

LOL! I wouldn't doubt it. Especially with THAT rl. I'm just a glutton for punishment when it comes to SP.
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #55 on: 2004-01-31, 01:27 »

Just tried out "Hunt" there. Holy shit look at the size of TankJr!!! Cheers, this should tide me over quite nicely!

And it just so happens I have a Cyberdemon model kicking about...!
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Pages: 1 2 [3]
  Print  
 
Jump to: