Just tested multiplayer briefly thought heard it had horrible sync problems, will try more later with my irl mate
Yeah that's the issue I'm having. For starters both players spawn in the same spot (cause there's only 1 spawn point) and are stuck inside eachother. By running diagonally, you can break free from the spawn, but the game is already out of sync at that point; from each players' perspective the other player is frozen and motionless, and any monsters the other player kills will appear alive on your game....essentially each player gets a single-player game with a frozen marine standing at the spawn point.
On the up side, Kaiser said he wants to look at my cfg files to figure out why it's not working.
Doom 64 was... different. The N64 version had its flaws though, mostly that even after turning the brightness on the game and the TV all the way up I still couldn't really see shit.
Yeah, I had that problem too back in the day - our family tv room was brightly lit in the daytime, so it was impossible to make out D64's subtle lighting underneath the layer of glare on the glass. I also feel like glare was a major component of people's complaints about Doom 3 - while both games are dark, you CAN still see things as long as you've got the right settings (make sure the brightness isn't down on your monitor and there's no glare shining in from the windows).
Despite the invconvenience of glare sensitivity during daytime gaming, I still like Doom 64's lighting a lot - it lends a lot more mood. When playing Doom 1 and 2 on Doomsday I actually turn the gamma down to get it closer to Doom 64...worst case scenario you have to use JDoom's ambient glow coming off lamp posts and fireballs to navigate the particularly dark rooms.