scalliano
Elite
Posts: 1095
Yup, that's me
|
I was flicking through the Gen manual and I noticed that it metions that the Slippy and Strogg classes have 3 armours. Does this mean that we'll see CPMA map support as well as TA come version 1.0? (CPMA has a green armour)
|
|
« Last Edit: 2004-07-16, 18:56 by scalliano »
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
Tekhead
Elite
Posts: 1110
|
Personally, I hope so... or at least some form of compatability is implemented so that CPM green armor translates into Gen green armor.
|
|
|
Logged
|
|
|
|
Phoenix
|
Well, we need to add a green armor item anyway at some point for Resurgence I'd imagine, so I don't see why we can't do that. I'll just have to find out the name that CPMA uses for the item spawn for down the road.
Team Arena maps will be supported, however it will not play like Team Arena does out of the box. I think I've covered this before. In fact, I did. It's all Right Here.
|
|
|
Logged
|
I fly into the night, on wings of fire burning bright...
|
|
|
scalliano
Elite
Posts: 1095
Yup, that's me
|
Yeah, I'm up to speed on the TA side of things. It would be good to see CPM support as there are a load of great remake maps that use the green armour, like this one: http://www.mapraider.com/maps/?fileid=1146
|
|
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
/me wonders how green armor would work for the classes that only HAVE 2 armor types.
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Tekhead
Elite
Posts: 1110
|
Green armor = Green Armor for Doom =]
...or perhaps a shiny new helmet & boots? Interesting thought...
|
|
|
Logged
|
|
|
|
|
scalliano
Elite
Posts: 1095
Yup, that's me
|
I'm with Tek - just give em their yellow armours.
|
|
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
Angst
Rabid Doomer
Team Member
Elite
Posts: 1011
|
granted it's only Earth and Doom who get the short end of the deal. But keep in mind that doom's armor stacks like crap. Green won't stack unless you've got < 100 green, and blue only stacks with blue. Shards of course stack with anything. Now, doom having two green armors MIGHT work, but that's one of those questions of balance.
|
|
|
Logged
|
"Who says a chainsaw isn't a ranged weapon?"
|
|
|
Footman
|
Bumping the green armor cap from the armors themselves to 150 might help even things out a bit. Just a thought.
|
|
|
Logged
|
|
|
|
Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
|
That'd be making an item spawn that supplies specifically weaker items for only two classes. I think this'll be better as a resurgence thing than for DM..
|
|
|
Logged
|
| Tabun |
?Morituri Nolumus Mori? |
| |
|
|
|
scalliano
Elite
Posts: 1095
Yup, that's me
|
IMO that isn't necessary. Remember it's still an extra armour spawn, and there are loads of maps at present that have more than one YA.
|
|
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
WolfWings
Pinky
Posts: 34
|
Could always say that the Green Armour adds a fourth (red, yellow, shard, green) armor pickup for the other three classes. Arena has caused subtle changes and additions to the other four classes, seems fair for the other classes to cause a subtle change to Arena, so to speak.
Just make it act like a 'bundle' of Shards for Earth, Doom, and Strogg, then tweak how big a bundle it acts like for each other class.
|
|
|
Logged
|
|
|
|
scalliano
Elite
Posts: 1095
Yup, that's me
|
Could always say that the Green Armour adds a fourth (red, yellow, shard, green) armor pickup for the other three classes. Arena has caused subtle changes and additions to the other four classes, seems fair for the other classes to cause a subtle change to Arena, so to speak.
Just make it act like a 'bundle' of Shards for Earth, Doom, and Strogg, then tweak how big a bundle it acts like for each other class. What I was thinking, though, was perhaps just making it a YA spawn for Arena, That way all classes have exactly what they should have.
|
|
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
WolfWings
Pinky
Posts: 34
|
What I was thinking, though, was perhaps just making it a YA spawn for Arena, That way all classes have exactly what they should have. But I thought it was, specifically, a new armor pickup for CPMA-compatable Q3A? I.E. There's already a defined and accepted result for picking up Green Armor thanks to CPMA. Slipgate is also handled (balancing issues not-withstanding) since they originally had Green Armor. That leaves Doom (green, blue, helmets, ???), Earth (Armor? *laughs*), and Strogg, IIRC. The whole point of adding a green armour would be to add a sub-YA-level of armor pickup above what a single shard grants. Making it 'fall back' to YA for anyone would make that class gain a calculable advantage over all other classes that it didn't revert to a YA for, on maps that featured GA, ergo it's not a valid solution.
|
|
|
Logged
|
|
|
|
|
OmEgA-X
|
shield sounds nice but..his body armor is more modern..
|
|
|
Logged
|
|
|
|
scalliano
Elite
Posts: 1095
Yup, that's me
|
My reasoning for suggesting the YA spawn, however, was for fear of the Arena class turning into a full CPM class, but Pho's suggestion comes as a good compromise imo (particularly where Doom is concerned), as the actual armour system in CPM is more in line with Q1 and, as such, in itself would give Arena a huge advantage (as if the BFG wasn't advantage enough...).
Flak-jacket for Earth, perhaps?
(ducks to avoid Tab's rail-slug)
|
|
|
Logged
|
PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
|
|
|
Lopson
Elite
Posts: 1133
Still Going In Circles
|
The flack jacket is a nice idea since it won't be implemented on .99e.
|
|
|
Logged
|
|
|
|
Tekhead
Elite
Posts: 1110
|
How about something like some shoulder pads and a bandolier?
|
|
|
Logged
|
|
|
|
|