Gnam
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Saw this a while back... http://www.diygamer.com/2011/11/mod-spotlight-brutal-doom/Adds a ton of stuff to the original Doom games, ranging from silly and over-the-top fatalities to some pretty substantial weapon tweaks. The chaingun was split into 2 weapons - an assault rifle which fills its former conventional first-shot accuracy role, and a new chaingun with an appropriately blazing rate of fire capable of literally sawing enemies in half. The sound effects are perfect, as is the sprite work - matches the style of the original Doom sprites perfectly while adding new and convincing details, like carry handles and iron sites. The rocket launcher has been touched-up accordingly, with a rotating drum magazine and more devastating explosions. If a zombie's legs get blown off, you can pick them up and use them as shields, throw them at enemies, or decapitate them with a kick. I won't go over every detail, but it's a pretty extensive and impressive reworking of an old and forgotten (to most) game.
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~Va^^pyrA~
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That looks insane! I'm definitely going to give it a try soon.
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FistMarine
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Ah, I remember this mod! Is so bloody and funny!
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Well, I've tried it, and it's great.
It makes DooM (II) look slow. Very slow. The action is fast-paced, tense and the game actually becomes a serious challenge again -- even with all the advantages of newer engines.
It seems a bit too much aimed at adolescent-type rude violence, but if you don't use the Duke-Nukem type kick or give everything the finger, even that's okay.
Recommended.
What the video shows is the ZPack, with its 30 new maps -- I didn't know about that, though it's probably old news. Also fun.
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| Tabun |
?Morituri Nolumus Mori? |
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J3E125
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I can easily agree if you never saw the death of mecha-hitler in Wolf3d, when you played Doom at the time of release, the violence seemed the equivalent of this for 1993. I definitely hope i can get doom again and manage to get to work on Windows 7 so I can get this.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems.
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| Tabun |
?Morituri Nolumus Mori? |
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J3E125
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Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems.
The mod is compatible with Z-Doom, so I'll be doing some downloading tonight.
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FistMarine
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I also recommend Skulltag for multiplayer mode.
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J3E125
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Forgot! Will download too
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death_stalker
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Haven't tried it yet but I want to. I still use JDooM though ... is it a wad file? and will it work with it? I hope so
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J3E125
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JDoom? There's some different versions, but I don't think its compatible.
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J3E125
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Doomsday is a massive improvement from JDoom, everything was improved like the lighting and textures.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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The funny thing is, compared to all those "improved textures" and model replacements, the original Doom artwork still looks so much better. That's one thing they get right in the Z-Pack + Brütal Doom aswell; the added gun sprites and monsters look like they could've been scans/digitizations by the original dev team. That's pretty awesome. :]
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| Tabun |
?Morituri Nolumus Mori? |
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J3E125
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Aye, some of the 3d monsters looked pretty funny to me, they usually look deformed on most engines.
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death_stalker
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When I mentioned jdoom I meant doomsday. I was just curious if it would work with it. I might try it just to see. What could it hurt.
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ReBoOt
Mean ol Swede
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Elite
Posts: 1294
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Well one thing they didnt improve with doomsday was the netcode...crashes, lags, sync problems and so on kinda got me tired of even using the doomsday engine
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