Title: Ready to Crash the Game Post by: Phoenix on 2020-08-26, 01:40 (http://www.wireheadstudios.org/phoenix/pics/test_shots/crash_animated.jpg)
Full Size (http://www.wireheadstudios.org/phoenix/pics/test_shots/crash_animated.jpg) Crash is now fully animated. In this scene we see her showing Doom why she's still qualified to be his instructor. Bones will be the next character to get proper weapon poses. Title: Re: Ready to Crash the Game Post by: KAIL333XZ on 2020-09-02, 08:40 Nice work! :slippy_thumb:
So, Doom Warriors will have new animation sets for fists, pistol and chainsaw? Am I right? Title: Re: Ready to Crash the Game Post by: ~Va^^pyrA~ on 2020-09-02, 23:19 Yay! Crash representing! :D
Title: Re: Ready to Crash the Game Post by: Phoenix on 2020-09-02, 23:42 Nice work! :slippy_thumb: That is correct. Crash throws four different punches, holds the chainsaw correctly, and the pistol, as well as doing the SSG reload, and handles the BFG9000 pretty well considering she's too small to engage the braces to her shoulder armor. You can see the idle poses for all her guns on the Red, Yellow, and Orange pictures on the Taste The Rainbow thread.So, Doom Warriors will have new animation sets for fists, pistol and chainsaw? Am I right? Title: Re: Ready to Crash the Game Post by: KAIL333XZ on 2020-09-04, 08:20 Wow! That's actually a lot of work, even considering that you're animating only torso. :wtf:
Title: Re: Ready to Crash the Game Post by: Woodsman on 2020-09-04, 23:52 I always thought crash was sexy, but then i find women in Burka's sexy. Something about a woman covering her face mysterious..... :doom_love:
Title: Re: Ready to Crash the Game Post by: Phoenix on 2020-09-05, 00:11 Woods, if that's the case, how the hell are you surviving Covid??? O_o
Title: Re: Ready to Crash the Game Post by: Woodsman on 2020-09-05, 04:43 my wife and son are disabled and i pretty much never leave the house
Title: Re: Ready to Crash the Game Post by: Phoenix on 2020-09-07, 08:49 Wow! That's actually a lot of work, even considering that you're animating only torso. :wtf: The animating itself isn't too difficult once the model mesh is rigged. It's getting the existing model mesh properly rigged to the biped so that it can be animated that is the most time consuming. If Paul Steed hadn't made the .bip files for the Quake 3 characters available it would be much more difficult. It's certainly time consuming either way. |