hmm, a headhunter style game mode where you have to grab the heads of your victims to score might be fun, specially if they bounce and roll and take knockback from weapons
"Kill the carrier" might be fun, but what's he gonna have? One of the little green googly things from keen1? Or better yet, he'll be carrying a screaming, glowing LSoV.. That would work..
Capture and hold would ROCK, I remember that from 'ol Team Fortress for Quake
hmm, more ideas..
Countdown: Players start out fully loaded, and the closer they get to the fraglimit, the fewer weapons they have, until they've got to do it melee-style.
Single Flag CTF is an interesting thought, but the flag room normally gets camped.. unless you could set up a random spawn for the flag... hmm...
I don't know how this one would be done, but a mode where you receive say a random weapon every X seconds and maybe a random powerup every X seconds would be cool..
And I'd honestly love to see an objective-based attack/defend mode.. Like.. guh, what was that called in UT..? Assault? That would rock.. It'd require some new map entities, but it would rock
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