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ask the experts (i figured i would)
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Topic: ask the experts (i figured i would) (Read 6408 times)
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OmEgA-X
Beta Tester
Hans Grosse
Posts: 281
ask the experts (i figured i would)
«
on:
2004-03-07, 00:11 »
im really tryin to get back into quake development..and i thought i'd ask you guys what you used for mapping/coding/modeling. i really wanna get back into doin that kinda stuff :blink:
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Tekhead
Elite
Posts: 1110
Re: ask the experts
«
Reply #1 on:
2004-03-07, 00:25 »
Mapping - GTKRadiant
Modeling - 3D Studio Max 5
Coding - *shrug*
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ReBoOt
Mean ol Swede
Team Member
Elite
Posts: 1294
Re: ask the experts
«
Reply #2 on:
2004-03-07, 00:32 »
Mapping: GTK radiant, Q3A Shader manual, q3map2, q3map2toolz, shader editor, WinRar
Moddeling: 3DSmax, npherno, MD3 exporter
Coding: guess visual studio will do fine.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
Re: ask the experts
«
Reply #3 on:
2004-03-07, 01:21 »
Skinning, Texturing: Photoshop, Npherno's GLViewer
Modelling: 3D Studio Max 4.2 (atm)
Mapping: GTK radiant, Q3A Shader manual, Q3ASE
Coding: Ehr.. Scintilla.
Sound: CoolEdit Pro 2
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Tabun
?
Morituri Nolumus Mori
?
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