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Vadertime
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Full instal huh. That's good, now I can flush 99A off of my zip disk. It was about 90 megs I think. Which means 99C is a lot smaller and neater, less junk to do the same job. Good deal.
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Phoenix
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Well, it's good to be back up and running again. Here's the latest and greatest so far. If anything's redundant I apoligize, it's 3 am.
Hand grenade timers were staying active if you died with a primed grenade. Next throw after respawn blows up in your hand no matter what. That has been fixed. A primed grenade now explodes on death with Strogg (like in Q2) and drops to ground with Earth as you'd expect with an old-fashioned pineapple.
A menu now floats whenever you initially join a server or the gametype changes allowing you to pick your class by keypress, without having to use the Esc menu. For FFA it will drop you into play after 3 seconds (long enough to load models) and for Tourney you'll step into line to play. Team Deathmatch and CTF you'll have to manually choose your team of course. This should help the "class learning curve" a bit too for new players we hope to recruit once 99c is good to go.
An anti-cheat was added to a test function. I won't specify which one here. Sorry Myk, you knew that was coming.
Wrong class model showing in the UI has been fixed.
Added a "step out of line" and "step into line" option for tourney play. If you "step out of line" you'll be free to spectate the match as a dedicated spectator without cycling into combat. Choosing "step into line" will put you back in the play cycle. Useful for when somebody's got a 1 vs 1 grudgematch going and they want witnesses.
Those are the most recent changes and fixes. More to come.
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I fly into the night, on wings of fire burning bright...
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games keeper
Elite
Posts: 1375
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just had a neat gameplay idea that goes with your grudgematch
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Phoenix
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Some new fixes. The bird has been busy tonight.
Fixed "bouncy" bug with Q3 grenades. They never stopped bouncing when fired.
Fixed improper smoke trail rendering on Q3 grenades.
Fixed "smoking" grenades for all classes. Grenades no longer make smoke when stationary. They only leave the trail while in-flight.
Added mortar shell model and skin.
Added a short particle trail to the mortar shell to make it a tad more visible in-flight since the shell has no rocket flare. Look like it's "burning" while on the way to the target.
Fixed the "out of ammo" bugs with Earth and Doom. This needs to be tested across the net yet, but hopefully you'll no longer switch from a chaingun to an empty pistol, or from dualgats to an empty luger.
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I fly into the night, on wings of fire burning bright...
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games keeper
Elite
Posts: 1375
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is the bug exploid you where talking about . the extra flameammo the earth guy can carry because I knew that 1
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Phoenix
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No Games, we already fixed that one.
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I fly into the night, on wings of fire burning bright...
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Vadertime
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I know about a bug in Quake3 Arena, but since Generations is a mod it may or not have even been in here at any time. In regular Quake3 Arena I noticed a bug with the railgun: sometimes you can have your crosshair right on top of a target and still miss, yet other times you can shoot the ground in front of your target and splatter them. Do any of you know what causes that bug? Have you observed it in Generations in any version? Also I suppose this bug may be fixed by some patch because my version of Quake3 Arena is straight from the CD it came on.
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Vadertime
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Strange, I usually AM the server and I've seen it happen right on my screen. When I saw it on my screen the player model I was shooting at didn't seem to be skipping any. My brother's computer is linked into mine through a cable and he see's skipping all the time.
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Gnam
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I understand your impatience, we're working on it. We've got some other stuff to finish up first. For the record, I wasn't even trying to make an issue about it , I was just making a minor side comment.
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Vadertime
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Minor side point: bug smashing is very important. Bungie spent a lot of time at it with Myth and Myth2.
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Vadertime
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That's good. Have you seen any of the command and conquer series lately? I don't know about Renegade or Generals, but every other game that Westwood made for that series has bugs in it. I was playing a Tiberian Sun network game earlier today and it froze and gave an internal error message. I clicked OK on the windows box and everything went back to windows. Sun frequently has fatal errors and so does Red Alert2. When big name developers make bug infested junk it must feel good every time you squash a bug.
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games keeper
Elite
Posts: 1375
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be glad it gqve an error .
warzone2100 just crashed to windows and that was it. even your music kept playing. and even wurse , the other player wouldnt notify it. (exept all your vehicles stood still.
gta1 and 2 multiplayer was even wurse .
when gta1 multiplayer started up you had 2 choices . 1)it ran fine. 2)there was an opponent. but he wasnt there where your opponent actually was. this also goes for the other player . you could describe it like this.
player1 is at coordintes b2 player2 is at coordinates c5
BUT player2 sees player1 at coordinates v5 and player1 sees player3 at coordinates A9 in other words you saw a player (running against every obstacle.) but not on the right place. (yet you still got points for killing him.
gta2 bug1 doesn work under XP bug2 if a car explodes in multiplayer then there is so much laag both players cant move for the next 45 seconds . (not a joke )
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