Lopson
Elite
Posts: 1133
Still Going In Circles
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I don't know a thing about mapping, but I had this crasy idea. How about making a remake of DooM 2 MAP30 (Icon of Sin)? That map is pure deadmatch. In DooM 2 we spawn in a small room with all the guns. You could make a LOT of rooms like that with all the weapons. you could leave the skull switch and the pillar-elevator so that railgunners could have an exelent place to frag. What do you think of my idea?
EDIT: I've just remembered another thing. You could make different spawns for each class. That would be great.
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« Last Edit: 2004-06-29, 10:37 by [KruzadeR] »
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ConfusedUs
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uh...no. DoomII Map 30 is the worst DM map ever.
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Xypher
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Not sure about the map...but i like the class-specific spawn idea...
Just more work for pho *sighs*
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Lopson
Elite
Posts: 1133
Still Going In Circles
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DooM2 MAP30 is total carnage. In that map you only have one chance: kill or be killed. Can you imagine how incredebly fun is to kill a guy that's right in front of you with a RL and jump into goathead's face??
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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On of the biggest problems of Map 30: It's just a HUGE room. That is NOT good for fps in a Quake 3 environment. It also sounds like a boring map to DM in, but that may just be me - I know lots of oldschool doomers preferred a simple square room over interesting hallways and such ;]
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| Tabun |
?Morituri Nolumus Mori? |
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Lopson
Elite
Posts: 1133
Still Going In Circles
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ThaT's why it's cool! It's just a gigantic room with platforms! Can you imagine 8 people deadmatching in one single room at the same time? That is my definition of deadmatch, not complicated maps. but there's a problem with the small rooms: anyone can camp there and spawnkill.
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ConfusedUs
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Yes I can imagine it.
I can imagine it turning out to be nothing but spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die...
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Lopson
Elite
Posts: 1133
Still Going In Circles
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One of the biggest problems of Map 30: It's just a HUGE room. How about making a remake of DooM2 MAP32 (grosse)? 'Cause i think it's a bit unfair all the other's ID games having maps remade. I think that Wolfenstein3D deserves a chance. Guns could spawn behind the pillars and spawn could be small rooms like I said before. Or maybye spawns in front of the collums. Or maybye not. Maybye Tabun is right. But i still think that Wolf3D should have a remake...
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« Last Edit: 2004-06-29, 13:39 by [KruzadeR] »
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Lopson
Elite
Posts: 1133
Still Going In Circles
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And it's not that hard. It's only a few textures...AND it doesn't have elevators and stuff.
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dna
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dev/null was working on a version of that. It wasn't flat and boring. Too bad he's banned.
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ConfusedUs
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I know he was, but I haven't seen an update in ages.
He'll be unbanned in a couple of days. His month is almost up.
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dna
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I talked with him about it a few days ago. The biggest problem is item/weapon placement. It's a smaller map with a large open space. Don't want to get too munchkin.
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ConfusedUs
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Playtesting would be an easy way to fix that, but weapons would definately have to be thought out.
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Lopson
Elite
Posts: 1133
Still Going In Circles
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Why not placing weapons inside or near the pillars? And BFG could be behind a picture just like in "Eternal Arenas".
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Hollowpoint
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I want to see Suburbs! One of the best levels for DM that came with Doom2 IMO. It would most likely be a framerate killer in Q3 tho.
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games keeper
Elite
Posts: 1375
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final doom plutonia map 30 deathmatch for pure fun .
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Assamite
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I actually got a copy of Downtown by Castle. It's on The Bad Place, I believe.
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