Heh
I was planning to make a new topic about this, but it actually fits right in with this topic. You see, today it's April 10. Which means Generations Arena is now precisely
3 years in the making.
I dug up the original newspost from PlanetQuake:
Monday, April 10, 2000
Generations Arena Announced
Quake III Arena News | 4/10/2000 | 6:48 PST - Pappy-R
That's right, you heard me right. Generations is about to rise again, although in an all new way. Being done for Quake III, and "all legal, all the time", this latest Generations Project is about to relive, and make history. The project is being done by WireHead Studios, and I'm guessing that Lee'Mon just couldn't let this one go, no matter how many times he said he had. Here's what Lee'Mon had to say about the new project:
GenArena divides the Quake3 characters (such as Doom, Ranger, Grunt, and Visor) into five "generations" of player classes, with different weapons, strengths, and weaknesses. Although the Q3A mod is not associated with the cancelled Quake2:Generations project, fans of the original should find plenty to like with the new mod.
You can check out the new Generations Arena site for a story line, charachters and more feature details.
To get an idea of what has happened in the past years I made a quick time table which shows the history of Generations.
Blue = Quake2 Genererations related
Orange = SOG (Son of Generations/Some Old Games) related
Red = Generations Arena related
July 14 1998 - Generations launches at PlanetQuake
September 22 1998 - Generations v0.90 Released (first public release; Q1 and Q2 only)
September 26 1998 - Generations v0.91 Released (quick bug fixes)
October 26 1998 - Generations v0.93 Released
March 30 1999 - Generations v0.94 Released (was pulled one day later because of too many bugs)
May 19 1999 - Generations v0.98 Released (Wolf en Doom added)
May 23 1999 - Generations v0.98a Released (quick bug fixes)
June 6 1999 - Generations v0.98b Released (GenStart added)
June 14 1999 - Generations canceledJune 16 1999 - SOG anounced
February 26 2000 - SOG v0.32a Released (Wolf, Doom and Q2 only)
March 21 2000 - SOG v0.33a Released (quick bug fixes)April 10 2000 - Generations Arena anouncedSeptember 28 2000 - SOG v1.0 Released (DM only)
October 12 2000 - SOG v1.1 Released (quick bug fixes)
February 3 2001 - SOG v1.2 Released (SP campaign added)April 6 2001 - Generations Arena Preview Movie ReleasedApril 14 2001 - SOG Wolfenstein 3D Mappack Released
July 24 2001 - SOG v1.3 ReleasedAugust 10 2001 - Generations Arena Test previewed at QuakeCon.
December 20 2001 - Generations Arena v99a Released
December 21 2001 - Mappack 1 Released
March 31 2002 - Resurgence anounced
August 8 2002 - Generations Arena v99b Released
November 15 2002 - Mappack 2 ReleasedI hope you enjoyed the nostalgia. B)
Oh, and to answer the poll question: I know very well how much time it takes to mod. Considering all the high quality stuff that is in Generations Arena, I conclude that the Wirehead teammembers are working as hard as they can.