GameSpy: Can you clarify what kind of multiplayer networking architecture DOOM 3 will use? Will it be peer-to-peer or traditional client-server (or something altogether different)?
Robert Duffy: It is Client-Server.
GameSpy: What are the current player-hosting capabilities of the game? Is it still designed around 4 players, or has that been expanded?
RD: DOOM 3 multiplayer is based around 4 players; however, internally it is not limited to that. Mod teams will be able to support more.
KICK ASS!!