Right, i'm still going in my own time with this Accuracy pack, sounds and such...
...I knocked up a quick skin for BJ Blazkowitz from Wolfenstein 3D, using the sarge/earth model. He looked silly with armour on, so i used bittermans body. So now i've got sarges head on bittermans upper and lower in the model viewer, and it's OK.
How do I get this going in the game? Is there a script to tell quake 3 what head and body models to put together, without having to use console commands?
I could rename them all into a new model, but i'd rather save space and use existing md3s
While i'm at it... what script determines which 'generation' a model/skin is placed under?
PS looking forward to 99e