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Author Topic: The New Feedback Thread: 99e (Let us know what you think!)  (Read 40969 times)
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shambler
 
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« Reply #20 on: 2004-08-11, 10:41 »

Thanks. I see.
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Assamite
 
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« Reply #21 on: 2004-08-12, 07:13 »

Can I have pics of those HUDs? I never expected them. Were they previously announced behind my back?
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ConfusedUs
 

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« Reply #22 on: 2004-08-12, 07:35 »

Quote from: Assamite
Were they previously announced behind my back?
No, because they're placeholders. Not intended for 'big pimpage'
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Tabun
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« Reply #23 on: 2004-08-12, 14:02 »

I wouldn't mind pimpage though Slipgate - Tongue

The reason they weren't announced is because I started work on them (also unannounced) about a week or so before the release-date ;]
« Last Edit: 2004-08-12, 14:03 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
DD_133
 
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« Reply #24 on: 2004-08-12, 17:27 »

Why annoucne work when you don't announce the final product? Or better yet, why announce the announcement of announcing the product when the announcment on the work wasn' t announced?

Slipgate - Laugh
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Tabun
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« Reply #25 on: 2004-08-12, 18:02 »

Neither the work, nor the product were announced. What are you blabbering about? :]
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Tabun ?Morituri Nolumus Mori?
scalliano
 

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« Reply #26 on: 2004-08-12, 18:29 »

Because announcing the announcement of annoucing the announcement of the work before the announcement of the work is announced would be silly. A better idea would be to announce the annoncement of the work and then announce the announcement of the announcing -

Fatal Exception Error Slipgate - Asleep
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DD_133
 
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« Reply #27 on: 2004-08-13, 13:52 »

Rofl.
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Phoenix
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« Reply #28 on: 2004-08-14, 00:06 »

Back on topic please. Slipgate - Smile
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scalliano
 

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« Reply #29 on: 2004-08-14, 00:48 »

Absolutely. Slipgate - Smirk  I had a thought (yeah, unusual for me). I was wondering, with the introduction of class-specific HUDs are we likely to see the same done with the scoreboards like in Q2Gen (getting ahead of things here a bit but still, it's better than asking about weap anims for the umpteenth time)?

BTW This mod is way better than Q2Gen was or ever could have been and those Doom orbs are REALLY beginning to freak me out!! WHY DO THEY KEEP STARING AT ME???
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ROADKILL
 

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« Reply #30 on: 2004-08-15, 00:57 »

I think the new models look good and the code is way cleaner now
than the previous version.
only dropped in once to check it out but it's noticably smoother
and more polished than before.
graphics and lighting seem better also but it could have been the level's
or my machine changes.
I run it at 1600x1200 with all the eyecandy turned on and my fps is always 85-125.
nice work guys.
can I request a model addition.
I like to use the Massacre model and sometimes the Lobo model.
if you could fit them in it would be realy cool.
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Assamite
 
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« Reply #31 on: 2004-08-15, 05:11 »

I don't know if it's been said already...

The Doomspheres pWn.

Is the haste sphere a variant of the original Megasphere?
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Phoenix
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« Reply #32 on: 2004-08-15, 06:07 »

No, that's completely new.
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Lopson
 

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« Reply #33 on: 2004-08-15, 10:47 »

The new hud's are just like the original. great work Tab.
And BTW the new version RULES!!!! The new Hud's, The new powerups, the new models, the improved AI of the bots (finnaly bots use the BFG!). Keep it up guys!
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shambler
 
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« Reply #34 on: 2004-08-15, 14:14 »

I love 99e.

I've played about 10 hours of it now, and about  2 hours of Doom 3.

I just say that so you don't think I am critisizing it  just coz I can. (I hate critasizum from those who can't do, and that's me in this case.)

But I want to say the slipgate rocket lancher  looks excellent, but is too thin!

I like the damage changes etc, but the model looks like a supermodel. its too thin.

Heres a screenie of the original RL in one of my fav levels....fragtown (hint, hint, levels that are in all generations...)

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ConfusedUs
 

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« Reply #35 on: 2004-08-15, 14:42 »

Shambler: what is your FOV set to?

The RL looks fine to me at 90 (default) and a bit skinny at 110 (my setting).

However I think it still looks like it's pointing off in the wrong direction a bit at both.
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shambler
 
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« Reply #36 on: 2004-08-15, 14:53 »

That must be it.

FoV for me = 100

I think your right about the direction thing too.

BTW I've just shoot wrack with the RL and he bounced across the map (stormatorium) I love the effect, and don't think that used to happen before like that, did it?  Slipgate - Ownage
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ConfusedUs
 

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« Reply #37 on: 2004-08-15, 15:16 »

Yes that happened. The slippy RL has always had insane knockback. That wasn't changed in 99e.

If anything it got toned down a bit due to the decrease in damage from that splash-damage bug removal, but I'm not 100% sure on that.
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scalliano
 

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« Reply #38 on: 2004-08-15, 17:11 »

Always did that for me.
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shambler
 
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« Reply #39 on: 2004-08-15, 19:15 »

Con:

Yes it was the FoV. when I set it to 90 it  looks like the shot below. This was taken in fratown 30,  an 'open' map that I play on a lot. (I just love the Doom poster , and the grapeler.)
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