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Author Topic: A fun project  (Read 100231 times)
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games keeper
 

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« Reply #20 on: 2005-04-03, 18:22 »

why cutting the polies , optimizing is good , cutting detail aint Slipgate - Wink
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Nahand
 

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« Reply #21 on: 2005-04-03, 19:04 »

Quote from: Lordbane2110
any chance of seeing jaeger any time soon?

as for the enforcer Thumbs up!

would be nice to have him as a playable slippy
... humm... so, it won't be a Generations Slippy player model?...
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scalliano
 

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« Reply #22 on: 2005-04-03, 19:51 »

Nice work for so far! Even if it doesn't become an actual Gen player model it will still be a welcome addition to the Q3 player roster alongside the Imp, Arachnotron, Q1 Grunt, etc.
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Tabun
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« Reply #23 on: 2005-04-03, 22:37 »

Why take the word of someone who has nothing to do with the mod or this model? I say it becomes a Q3 player model (hell, I even did that in the first post of this thread Slipgate - Smile).

Optimizing is sometimes the same as cutting polies. Polygons that are not visible at any time, polygons that are not nescessary (ie. can be effectively replaced by details on a skin) etc. Considering it's not done, and some detail will be added later, I have to make sure the total polycount keeps well under 1500, to prevent it from being nuts :]

For instance, the detail in the abdominal cover of the armor added about a hundred polygons, while this effect can easily be replaced by a good skin.
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Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #24 on: 2005-04-04, 03:37 »

Games:  Hard-detailing certain areas seriously restricts what a skinner can do on the mesh.  Hard geometric detail is great for static models that will only ever have one texture (ie, weapons) but with player models there's got to be some flexibility unless you want it to always look the same all the time.
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Tabun
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« Reply #25 on: 2005-04-04, 13:22 »

Wooptidoo: Unwrapped.

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Tabun ?Morituri Nolumus Mori?
Lordbane2110
 
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« Reply #26 on: 2005-04-04, 16:04 »

Whoa, all I said was it would be nice to have him a Slippy player.  Never once did I say what was going to happen.  Before anybody thinks of knife throwing, it was a suggestion not fact. I said it because you can tell already that it is going to be a sweet looking model, and all I asked was if there was any chance of seeing jaeger any time soon.  As for the enforcer, it would be nice to have him as a playable Slippy.  I didn't imply one way or another.

(corrected for spelling, grammar, and improper spacing)
« Last Edit: 2005-04-04, 18:15 by Phoenix » Logged
games keeper
 

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« Reply #27 on: 2005-04-04, 21:59 »

Will the model ship with that skin pls ?

Quote
(corrected for spelling, grammar, and improper spacing)  
what happened to me having the wurst grammar and spelling ? I never got corrected . Slipgate - Sad
« Last Edit: 2005-04-04, 22:02 by games keeper » Logged
scalliano
 

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« Reply #28 on: 2005-04-04, 23:16 »

Quote from: games keeper
Will the model ship with that skin pls ?
It could go well along with the uber-purple Doomguy. :rules:  Just add in a map like Pure Ugly. Pretty lurid, man  Big Gun
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Tabun
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« Reply #29 on: 2005-04-04, 23:25 »

I'm calling this creation: "Dotta-Polk, the misinterpreted clown"
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Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #30 on: 2005-04-05, 01:48 »

Quote from: games keeper
what happened to me having the wurst grammar and spelling ? I never got corrected . Slipgate - Sad
That's because you don't double-space all your sentences.  I don't plan on correcting his spacing again either, I just felt like doing it this time.  Admin's privelege.
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Footman
 

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« Reply #31 on: 2005-04-05, 02:04 »

I might be able to do a little voice work for this guy. Slipgate - Wink
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Tabun
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« Reply #32 on: 2005-04-05, 02:24 »

And on to the next step, which is usually the most painful one, since I generally have to assign every vertex to a controller about twice, while I correct errors.. le riggingue.


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Tabun ?Morituri Nolumus Mori?
Chilvence
 
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« Reply #33 on: 2005-04-05, 14:12 »

I'm with you there, It's oh so tempting to make them dance and put them in... compromising positions once you've done all that hard work...
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Phoenix
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« Reply #34 on: 2005-04-05, 15:49 »

We've got to do a Moltar skin for this guy!  Slipgate - Wink
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Moshman
 
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« Reply #35 on: 2005-04-05, 16:38 »

Oooo! Oooo! Can I make some player models for Resurgence? I have some good experience in that area.
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mecha
 

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« Reply #36 on: 2005-04-05, 16:39 »

Quote from: Phoenix
We've got to do a Moltar skin for this guy!  Slipgate - Wink
rofl, hilarious pho

it's early and I tried to read up on the answer to the burning question and I can't seem to see it. so did anyone figure out what to do about the sounds?

I'm sure some soundforge action on the ranger sounds would be suffice  Slipgate - Ninja
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Tabun
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« Reply #37 on: 2005-04-05, 17:22 »

The 'burning question', to me was whether or not this in any way can be part of the Gen package. Sounds can be made, but if only a few will be able to hear them, what's the use? :]
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Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #38 on: 2005-04-05, 19:17 »

Oh right, legal question!  We'll need to bug Lee on that one.
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Moshman
 
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Yarg!

« Reply #39 on: 2005-04-05, 22:35 »

I haven't done a player model before for quake 3, so I am wondering, what is a good limit on polygons?
« Last Edit: 2005-04-05, 22:35 by Little Washu » Logged

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