games keeper
Elite
Posts: 1375
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why cutting the polies , optimizing is good , cutting detail aint
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Nahand
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any chance of seeing jaeger any time soon? as for the enforcer would be nice to have him as a playable slippy ... humm... so, it won't be a Generations Slippy player model?...
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scalliano
Elite
Posts: 1095
Yup, that's me
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Nice work for so far! Even if it doesn't become an actual Gen player model it will still be a welcome addition to the Q3 player roster alongside the Imp, Arachnotron, Q1 Grunt, etc.
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Why take the word of someone who has nothing to do with the mod or this model? I say it becomes a Q3 player model (hell, I even did that in the first post of this thread ). Optimizing is sometimes the same as cutting polies. Polygons that are not visible at any time, polygons that are not nescessary (ie. can be effectively replaced by details on a skin) etc. Considering it's not done, and some detail will be added later, I have to make sure the total polycount keeps well under 1500, to prevent it from being nuts :] For instance, the detail in the abdominal cover of the armor added about a hundred polygons, while this effect can easily be replaced by a good skin.
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| Tabun |
?Morituri Nolumus Mori? |
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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Wooptidoo: Unwrapped.
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| Tabun |
?Morituri Nolumus Mori? |
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Lordbane2110
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Whoa, all I said was it would be nice to have him a Slippy player. Never once did I say what was going to happen. Before anybody thinks of knife throwing, it was a suggestion not fact. I said it because you can tell already that it is going to be a sweet looking model, and all I asked was if there was any chance of seeing jaeger any time soon. As for the enforcer, it would be nice to have him as a playable Slippy. I didn't imply one way or another.
(corrected for spelling, grammar, and improper spacing)
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« Last Edit: 2005-04-04, 18:15 by Phoenix »
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games keeper
Elite
Posts: 1375
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Will the model ship with that skin pls ? (corrected for spelling, grammar, and improper spacing) what happened to me having the wurst grammar and spelling ? I never got corrected .
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« Last Edit: 2005-04-04, 22:02 by games keeper »
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scalliano
Elite
Posts: 1095
Yup, that's me
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Will the model ship with that skin pls ? It could go well along with the uber-purple Doomguy. :rules: Just add in a map like Pure Ugly. Pretty lurid, man
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PSN ID: scalliano
The Arena knows no gender, colour or creed, only skill.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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I'm calling this creation: "Dotta-Polk, the misinterpreted clown"
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| Tabun |
?Morituri Nolumus Mori? |
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Footman
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I might be able to do a little voice work for this guy.
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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And on to the next step, which is usually the most painful one, since I generally have to assign every vertex to a controller about twice, while I correct errors.. le riggingue. "Whee! I am giddy and I am rigged!"Next stop: Skindonia
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| Tabun |
?Morituri Nolumus Mori? |
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Chilvence
Ogre
Posts: 55
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I'm with you there, It's oh so tempting to make them dance and put them in... compromising positions once you've done all that hard work...
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Phoenix
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We've got to do a Moltar skin for this guy!
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I fly into the night, on wings of fire burning bright...
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Moshman
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Oooo! Oooo! Can I make some player models for Resurgence? I have some good experience in that area.
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mecha
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We've got to do a Moltar skin for this guy! rofl, hilarious pho it's early and I tried to read up on the answer to the burning question and I can't seem to see it. so did anyone figure out what to do about the sounds? I'm sure some soundforge action on the ranger sounds would be suffice
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Tabun
Pixel Procrastinator
Team Member
Elite (3k+)
Posts: 3330
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The 'burning question', to me was whether or not this in any way can be part of the Gen package. Sounds can be made, but if only a few will be able to hear them, what's the use? :]
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| Tabun |
?Morituri Nolumus Mori? |
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Moshman
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I haven't done a player model before for quake 3, so I am wondering, what is a good limit on polygons?
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« Last Edit: 2005-04-05, 22:35 by Little Washu »
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