oh scalliano 1 thing . if you make a bot file , you can set the railguncolors other that purple and red .
just make your script like this .
{
name qforcer
funname "Enforcer"
model qforcer
color1 1
color2 7
aifile bots/qforcer_c.c
}
this wil give the bot a blue and white railguncolor
any chance of posting the files with cfg'ed monsters
ah well , here is a wee bit of a problem .
I dont have a site to upload it 2 and its actually a wee bit illegal what i just did since I altered other peoples work without asking permission . so at this moment I will keep this pk3 file for myself .
unless ofcours i only release the pk3 with animation2.cfg in it and no models in it .
but then I still need a place to upload it 2 .
list of current monsters and classes .
arachnatron => doom
imp => doom
revanant => doom
q4hybrid => strogg
q4gladiator => strogg
reaper => slipgate ( the axe is the closest thing that resembles a scyte and he fits the class ) .
misstres => ogether with slipgate electricity whes 1 of her attacks in the games anyway . and it fits the gothic style of q1 .
magdalena +> wel this is 1 of the harder ones , I think strogg since he has that mechanicle advanced thingy about him , like the mutant in q2 only technical advanced like stroggs would do to creatures .
gargoyle => the hardest 1 for the moment , its a gargoyle so I would say klesk (doom )
but it doesnt look like a doom monster so I would say q3 .
( still need a bunch of earth monsters ) btw , since I only include the animation2.cfgs the packet will weight in a small couple of Kb .
any monster sombody thinks about that should be included pls tell me now ( still searching polycount for other models ).
also i got a problem that the arachnatron doesnt shoot green plasma but pink , this is easily fixed by adding a bot script for it with 2 lines more in it .
now the problem is that people who dont have the arachnatron model but would have my .pk3 will recieve an error in the console every time the computer tries to load up my bot and doenst find the model .